“The Well-Tempered Theme”: A look into the ways in which a game’s theme and mechanics interact to affect the player’s experience (video):
Tips for designing in a virtual world (audio):
http://gdofnc.buzzsprout.com/48513/5050202-episode-63-designing-in-a-virtual-world
Pointers for identifying colonialist tropes in your games and coming up with alternatives:
http://www.phantomknightgames.com/news/decolonizing-your-board-game-design/
Lots of advice for working with board game reviewers:
http://www.weirdgiraffegames.com/carla/wordpress/2020/08/24/working-with-content-creators/
The role of player agency in creating a positive play experience:
https://www.universityxp.com/blog/2020/8/20/what-is-player-agency
Working with publishers, finding inspiration for game design at your table and much more (audio):
https://ninjavspirates.libsyn.com/who-what-why-s23e07-sit-cooper-sit-good-island
Tips on designing party games and also how to get your game out there (audio):
https://ninjavspirates.libsyn.com/who-what-why-s23e06-on-the-count-of-three-draw
How to start an online playtesting group:
https://www.dmrcreativegroup.com/post/how-to-start-an-online-game-design-group
Related: We’ve got a list of existing online playtest groups and when they meet:
“Very often your players make the same ‘mistakes’ over and over, and don’t follow the paved paths you laid out. You add more ‘signs’ in the form of icons, text size, placement, whatever - but they keep making that ‘mistake’. EMBRACE THE MISTAKE. If the players think your game should work a certain way, then make it work that way. Lean into it, rather than fight against it.”
