I see over a thousand game concepts every year and you must make yours stand out. What’s most important is the game itself; the exciting new game play or game mechanism. So, show me a prototype that brings this to life!
— Tanya Thompson, Hasbro's head of acquisition for games
People can only give feedback on the experience they had, not on the experience you’re trying to create.
— Fertessa Alyse
Rough and fresh is so much better than polished and done-a-million-times.
— Eric Lang
We don’t just need to pay attention to how mechanics work together but how they FEEL together.
— Sarah Shipp
Very often your players make the same ‘mistakes’ over and over, and don’t follow the paved paths you laid out. You add more ‘signs’ in the form of icons, text size, placement, whatever - but they keep making that ‘mistake’. EMBRACE THE MISTAKE. If the players think your game should work a certain way, then make it work that way. Lean into it, rather than fight against it.
— Geoff Engelstein