The fun of components plus how one designer took his game from print on demand to signed with a large publisher (audio):
The first advice any new board game designer should hear:
http://rockmanorgames.com/2020/08/13/advice-for-aspiring-game-designers-and-publishers/
Grant Rodiek discusses his experiences in self-publishing and licensing his games (audio):
https://breakingintoboardgames.libsyn.com/breaking-into-board-games-episode-122-grant-rodiak
Some different ways that wargames approach “sequences of play”—what happens on players’ turns—and how they affect the feel of the game:
https://hollandspiele.com/blogs/hollandazed-thoughts-ideas-and-miscellany/sequences-of-play
Gamers weigh in: What makes a game replayable?
https://twitter.com/MinimumPlayerCt/status/1293317716258910208
Tips for taking extraordinary photos of board games (video):
https://www.youtube.com/playlist?list=PL2YZA86vsX390VZ8QA2p0Lny3FIreebZ_
Considering why Monopoly’s folk rules exist, and what game designers can learn from that:
http://www.phantomknightgames.com/news/a-tale-of-two-monopolies/
How to make your game accommodate higher player counts:
http://www.weirdgiraffegames.com/carla/wordpress/2020/08/10/increasing-player-count/
Thoughts on how the board game industry—and the conventional wisdom about it—is changing:
https://brandonthegamedev.com/in-the-board-game-industry-the-rules-always-change/
Board game developers: who they are, what they do, and how their role is evolving with the industry (audio):
Part 1: https://dicetowernews.libsyn.com/dice-tower-now-689-july-6-2020 (9:44-17:00)
Part 2: https://dicetowernews.libsyn.com/dice-tower-now-691-july-20-2020 (4:44-12:50)
Part 3: https://dicetowernews.libsyn.com/dice-tower-now-693-august-3-2020 (6:53-13:20)
Lots of pointers for requesting manufacturing quotes:
https://www.manokentgames.com/post/quotes-components-and-companies
