Advanced scripting in Tabletop Simulator: how to create an automated setup button (video)

Tabletop industry veterans on how to design games, game design theory, where game design is headed, and what kinds of games people are making in 2020 (video)

How to publish your tabletop game, from how and where to pitch to publishers to self-publishing advice (video)

Game mechanics that ruin the game (video)

“make games that you can’t explain with 2 or 3 words because they’ve been too well trod”
— Daniel Newman
“When done well, there is no ‘theme first, mechanism first’. Both enhance each other.”
— David Turczi

Sydney Engelstein, director of game development for Stronghold Games, on working with designers, timelines for signing and publishing games, in-house game design, women in the board game industry, solo variants, and more (video)

“Math is only one tool in a boardgame developer’s toolbox, and not the most important one. If you aren’t a big math person, don’t despair. You definitely don’t need to be good at math to make great games.”
— John Brieger