Making your prototype more appealing for pitches through stock art, example diagrams, decent components, and a how-to-play video:
https://randomskill.games/so-you-think-you-can-be-a-board-game-designer-part-5-presentation/
Tips & Resources for Board Game Designers
Making your prototype more appealing for pitches through stock art, example diagrams, decent components, and a how-to-play video:
https://randomskill.games/so-you-think-you-can-be-a-board-game-designer-part-5-presentation/
A massive guide with basic info on all sorts of marketing platforms and techniques for board games:
Free illustrations of black people for digital projects or board game prototypes:
6 ways of using randomness to spice up a game design–without overseasoning it:
https://subsurfacegames.ca/2020/06/06/when-to-use-randomness/
Julio Nazario and Jason Slingerland discuss rules documents (audio):
http://www.buildingthegamepodcast.com/episode-418-julio-explains-the-rules/
Design choices and challenges with Richard Garfield (audio):
https://player.fm/series/magic-the-gathering-drive-to-work-podcast/ep-737-richard-garfield
10 brand extension strategies for tabletop games:
https://stonemaiergames.com/10-brand-extension-strategies-for-tabletop-games/
4 lessons from Imhotep for aspiring board game designers:
https://brandonthegamedev.com/4-lessons-from-imhotep-for-aspiring-board-game-designers/
Tips for making an immersive game through world-building, art, characters, and more:
Industry leaders discuss the effects of the COVID19 pandemic on the tabletop games industry (audio):
Follow your passion, use your personality and find success on social media (audio):
https://breakingintoboardgames.libsyn.com/breaking-into-board-games-episode-119-danny-quach
Industry insight from a full-time developer (audio):
https://breakingintoboardgames.libsyn.com/breaking-into-board-games-episode-117-john-brieger
“Scoring is what incentivises different behaviours. So, to a large extent, your scoring system IS your game. A good scoring system can provide a higher skill ceiling, differentiation of skill, reward interesting/fun play, tension of risk/reward, and real meaningful choices.”
How heuristic evaluation can improve your game design (audio):
https://ninjavspirates.libsyn.com/who-what-why-s22e04-let-me-learn-you-something
The difference between novelty that comes from original concepts and novelty coming from variety–plus ways of increasing replayability:
https://justingary.com/2020/05/05/the-lost-chapter-think-like-a-game-designer/
“Most strategic games are about decisions, and when you decide to do something you’re also often deciding not to do something else. And there is a cost there, and that cost is often not appreciated by some designers.”
A repository of millions of icons, many of them free:
The 10 Minute Design Challenge is a great exercise for quick thinking and creativity:
http://10minutedesignchallenge.co.uk/
Here’s a video explaining how it works:
What makes a racing game a racing game? (audio)
http://dicehateme.com/2020/05/the-state-of-games-ep-173-the-one-about-rockets-and-racing/
What designers should expect from publishers—and vice versa (video)