Free illustrations of black people for digital projects or board game prototypes:
6 ways of using randomness to spice up a game design–without overseasoning it:
https://subsurfacegames.ca/2020/06/06/when-to-use-randomness/
Julio Nazario and Jason Slingerland discuss rules documents (audio):
http://www.buildingthegamepodcast.com/episode-418-julio-explains-the-rules/
Design choices and challenges with Richard Garfield (audio):
https://player.fm/series/magic-the-gathering-drive-to-work-podcast/ep-737-richard-garfield
10 brand extension strategies for tabletop games:
https://stonemaiergames.com/10-brand-extension-strategies-for-tabletop-games/
4 lessons from Imhotep for aspiring board game designers:
https://brandonthegamedev.com/4-lessons-from-imhotep-for-aspiring-board-game-designers/
Follow your passion, use your personality and find success on social media (audio):
https://breakingintoboardgames.libsyn.com/breaking-into-board-games-episode-119-danny-quach
Industry insight from a full-time developer (audio):
https://breakingintoboardgames.libsyn.com/breaking-into-board-games-episode-117-john-brieger
How heuristic evaluation can improve your game design (audio):
https://ninjavspirates.libsyn.com/who-what-why-s22e04-let-me-learn-you-something
The difference between novelty that comes from original concepts and novelty coming from variety–plus ways of increasing replayability:
https://justingary.com/2020/05/05/the-lost-chapter-think-like-a-game-designer/
The 10 Minute Design Challenge is a great exercise for quick thinking and creativity:
http://10minutedesignchallenge.co.uk/
Here’s a video explaining how it works:
What makes a racing game a racing game? (audio)
http://dicehateme.com/2020/05/the-state-of-games-ep-173-the-one-about-rockets-and-racing/
The benefits of giving Kickstarter backers a discount off your game’s retail price:
https://stonemaiergames.com/whats-up-with-reward-prices-on-kickstarter/
