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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
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playtesting
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process
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May 03, 2020 May 03, 2020/ Cardboard Edison

Lots of tips for funding and publishing your first board game, stated bluntly:

http://tabletopbackerparty.com/funding-your-first-game/

May 03, 2020/ Cardboard Edison/
publishing

Cardboard Edison

May 01, 2020 May 01, 2020/ Cardboard Edison

Some thoughts to help you find the motivation to get started turning your idea for a game into reality:

https://brandonthegamedev.com/how-to-turn-your-ideas-into-reality/

May 01, 2020/ Cardboard Edison/
process

Cardboard Edison

April 30, 2020 April 30, 2020/ Cardboard Edison

A comparison of Tabletop Simulator and Tabletopia, with pros and cons for playtesting on each:

https://firsttakesomedice.blogspot.com/2020/04/prototyping-and-testing-virtually.html

April 30, 2020/ Cardboard Edison/
playtesting

Cardboard Edison

April 28, 2020 April 28, 2020/ Cardboard Edison

10 contract tips for board game publishers (video)

April 28, 2020/ Cardboard Edison/
industry, publishing

Cardboard Edison

April 28, 2020 April 28, 2020/ Cardboard Edison

A short reminder about the importance of doing your due diligence before launching a product:

https://twitter.com/GTGChristopher/status/1254973305154609153

April 28, 2020/ Cardboard Edison/
industry

Cardboard Edison

April 28, 2020 April 28, 2020/ Cardboard Edison

Lots of tips for working on multiple game ideas at once:

http://www.weirdgiraffegames.com/carla/wordpress/2020/04/28/working-on-multiple-games-at-once/

April 28, 2020/ Cardboard Edison/
process

Cardboard Edison

April 27, 2020 April 27, 2020/ Cardboard Edison
rsz_screen_shot_2020-04-27_at_24727_pm.png

Nifty tool for making 3D-looking cityscapes

https://icograms.com/

April 27, 2020/ Cardboard Edison/
prototyping

Cardboard Edison

April 27, 2020 April 27, 2020/ Cardboard Edison
“Ideas are cheap, and plentiful, and not so unique. Designers have to decide which ideas to pursue when. That skill is more important than having ideas in the first place. And it still doesn’t compare to actually executing on an idea.”
— Jay Treat
April 27, 2020/ Cardboard Edison/
process

Cardboard Edison

April 25, 2020 April 25, 2020/ Cardboard Edison

Discussion of fairness in games (audio):

http://ludology.libsyn.com/ludology-222-johnny-fairplay

April 25, 2020/ Cardboard Edison/
podcasts, theory, industry

Cardboard Edison

April 22, 2020 April 22, 2020/ Cardboard Edison

A walkthrough of how to create a digital version of your game in Tabletop Simulator (video)

related: an intro to Tabletop Simulator in bite-size chunks:

https://www.youtube.com/watch?v=SwxPE5V-nRA&list=PLvtozZoCmlvKL97oudPfVfcf_PGPOvDHx

April 22, 2020/ Cardboard Edison/
prototyping

Cardboard Edison

April 22, 2020 April 22, 2020/ Cardboard Edison

Tips for working well with a co-designer, making time for game design, and staying positive:

http://www.weirdgiraffegames.com/carla/wordpress/2020/04/21/maximize-game-design-time-part-2/

April 22, 2020/ Cardboard Edison/
process

Cardboard Edison

April 22, 2020 April 22, 2020/ Cardboard Edison

A thorough response to a common question from new board game designers: Will someone steal my idea? (video)

April 22, 2020/ Cardboard Edison/
industry

Cardboard Edison

April 22, 2020 April 22, 2020/ Cardboard Edison

An in-depth comparison of three crowdfunding campaign pledge managers:

http://rockmanorgames.com/2020/04/22/the-tale-of-3-pledge-managers/

April 22, 2020/ Cardboard Edison/
publishing

Cardboard Edison

April 21, 2020 April 21, 2020/ Cardboard Edison

Board game designers on how and when they solo test their prototypes:

https://design100.org/59-solo/#

April 21, 2020/ Cardboard Edison/
playtesting

Cardboard Edison

April 21, 2020 April 21, 2020/ Cardboard Edison

How different games address situations where one player must decide “who to target”:

http://www.phantomknightgames.com/news/politics-poker/

April 21, 2020/ Cardboard Edison/
theory

Cardboard Edison

April 18, 2020 April 18, 2020/ Cardboard Edison

Tricks to make the most of your game design time:

http://www.weirdgiraffegames.com/carla/wordpress/2020/04/16/maximizing-your-game-design-time-part-1/

April 18, 2020/ Cardboard Edison/
process

Cardboard Edison

April 15, 2020 April 15, 2020/ Cardboard Edison

Contests, social deduction and bluffing (audio)

https://indieboardgamedesigners.com/jeremy-lounds/

April 15, 2020/ Cardboard Edison/
podcasts, contests, theory

Cardboard Edison

April 14, 2020 April 14, 2020/ Cardboard Edison
“A cooperative game win gives no sense of accomplishment if there was never any fear of losing. And a cooperative game loss is futile if players think the game was stacked and unwinnable.”
— Charlie Hoopes
April 14, 2020/ Cardboard Edison/
theory

Cardboard Edison

April 14, 2020 April 14, 2020/ Cardboard Edison

How thinking outside the box can lead to success (audio)

https://indieboardgamedesigners.com/juliana-moreno-patel-and-ariel-ruben/

April 14, 2020/ Cardboard Edison/
podcasts, industry, licensing

Cardboard Edison

April 14, 2020 April 14, 2020/ Cardboard Edison

Advice, lessons learned and predictions from a longtime industry professional (audio)

http://breakingintoboardgames.libsyn.com/breaking-into-board-games-episode-115-mike-selinker

April 14, 2020/ Cardboard Edison/
podcasts, industry

Cardboard Edison

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