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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
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    • Quad Squad
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    • Retail Rejects
    • More Games
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  • Free Resources/
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process
rules
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April 10, 2020 April 10, 2020/ Cardboard Edison
“Anyone who tells you that ‘X isn’t marketable’ or ‘Y is bad design’ is talking out of their hat. ‘X’ can be marketable; it’s a matter of what market you’re looking at. ‘Y’ is bad for some markets and good for others.”
— Tom & Mary Russell
April 10, 2020/ Cardboard Edison/
industry

Cardboard Edison

April 10, 2020 April 10, 2020/ Cardboard Edison

10 things to do at home to become a better Kickstarter creator (video)

April 10, 2020/ Cardboard Edison/
publishing

Cardboard Edison

April 10, 2020 April 10, 2020/ Cardboard Edison
“It’s important to listen to what people say about your game because sometimes they have really good ideas on how to make it better. But you also have to know when to listen to negative comments and when to ignore them and trust in your own ideas.”
— Chloe Pritchett, young designer
April 10, 2020/ Cardboard Edison/ /Source
playtesting

Cardboard Edison

April 08, 2020 April 08, 2020/ Cardboard Edison

Board game designers share how they stay on top of new releases and trends in the industry:

https://design100.org/58-keeping-up/#

April 08, 2020/ Cardboard Edison/
industry

Cardboard Edison

April 05, 2020 April 05, 2020/ Cardboard Edison

How the psychological effect known as “loss aversion” shapes players’ decision-making (video)

April 05, 2020/ Cardboard Edison/
theory

Cardboard Edison

April 05, 2020 April 05, 2020/ Cardboard Edison

What to do when you get stuck on a design:

http://www.weirdgiraffegames.com/carla/wordpress/2020/04/04/when-you-get-stuck-on-a-game-design/

April 05, 2020/ Cardboard Edison/
process

Cardboard Edison

April 04, 2020 April 04, 2020/ Cardboard Edison

7 lessons from Monopoly for aspiring board game designers:

https://brandonthegamedev.com/7-lessons-from-monopoly-for-aspiring-board-game-designers/

April 04, 2020/ Cardboard Edison/
theory, industry

Cardboard Edison

April 04, 2020 April 04, 2020/ Cardboard Edison
“Examine your games from every possible angle and edit the rules repeatedly. You want the end result to be as polished and flawless as possible. The time spent doing it can turn a ‘meh’ average game into one with staying power and longer lifespan.”
— Frank DiLorenzo
April 04, 2020/ Cardboard Edison/
publishing, rules

Cardboard Edison

April 01, 2020 April 01, 2020/ Cardboard Edison

Board games that evoke emotional reactions—a Twitter board game design discussion:

https://twitter.com/erik_a_sunden/status/1244033981529587712

April 01, 2020/ Cardboard Edison/
theory

Cardboard Edison

March 27, 2020 March 27, 2020/ Cardboard Edison

10 things anyone can do to become a better board game designer (video)

March 27, 2020/ Cardboard Edison/
process

Cardboard Edison

March 27, 2020 March 27, 2020/ Cardboard Edison

A few words in praise of games that are hard to play well:

https://hollandspiele.com/blogs/hollandazed-thoughts-ideas-and-miscellany/the-game-plays-you

March 27, 2020/ Cardboard Edison/
theory

Cardboard Edison

March 25, 2020 March 25, 2020/ Cardboard Edison

Two ways of designing a board game based on an existing intellectual property (audio):

https://thethoughtfulgamer.com/2020/03/23/podcast-episode-70-a-conversation-with-sean-mcdonald-about-making-ip-games/

March 25, 2020/ Cardboard Edison/
theory

Cardboard Edison

March 25, 2020 March 25, 2020/ Cardboard Edison

How to design a COIN wargame (video)

March 25, 2020/ Cardboard Edison/
theory

Cardboard Edison

March 24, 2020 March 24, 2020/ Cardboard Edison

Designing board games to be played over video conference:

http://mrbossdesign.blogspot.com/2020/03/designing-games-for-video-conferencing.html

March 24, 2020/ Cardboard Edison/
theory

Cardboard Edison

March 23, 2020 March 23, 2020/ Cardboard Edison

How the day of the week a Kickstarter campaign is launched affects its outcome:

https://stonemaiergames.com/the-profound-impact-of-launch-day-timing-on-kickstarter/

March 23, 2020/ Cardboard Edison/
publishing

Cardboard Edison

March 23, 2020 March 23, 2020/ Cardboard Edison

Board game designers on how they know when a game is “done”:

https://design100.org/57-done/#

March 23, 2020/ Cardboard Edison/
process

Cardboard Edison

March 21, 2020 March 21, 2020/ Cardboard Edison
“Ignore all tips for ‘getting started in game design.’ Make what you think you want, fail a lot, learn to be motivated by embarrassment, and don’t be afraid to drop it if pain exceeds pleasure beyond your threshold.”
— Eric Lang
March 21, 2020/ Cardboard Edison/
process

Cardboard Edison

March 21, 2020 March 21, 2020/ Cardboard Edison

Advice on a wide range of Kickstarter-related questions, from posting updates and dealing with slumps, to fulfillment and failure:

https://level99games.tumblr.com/post/613132111004762112/brads-board-game-kickstarter-advice

March 21, 2020/ Cardboard Edison/
publishing

Cardboard Edison

March 19, 2020 March 19, 2020/ Cardboard Edison

Games with interesting tile- and token-drafting systems—a BoardGameGeek designers forum discussion:

https://boardgamegeek.com/thread/2390750/interesting-tiletoken-drafting-mechanics

March 19, 2020/ Cardboard Edison/

Cardboard Edison

March 19, 2020 March 19, 2020/ Cardboard Edison

Considering the ways certain players are fulfilled by games, and ways games can be designed to cater to them:

https://www.cameronartgames.com/post/maslow2

March 19, 2020/ Cardboard Edison/
theory

Cardboard Edison

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