Some ways of speeding up auctions:
https://subsurfacegames.ca/2020/03/12/avoiding-the-count-up-auctions/
Advice one designer wishes he had when working on his first game:
https://boardgamedesigncourse.com/advice-i-wish-i-had-when-i-was-working-on-my-first-game/
An overview of how to collect, interpret, and use playtesters’ feedback:
https://www.universityxp.com/blog/2020/2/26/applying-feedback
A look at one small publisher’s creative process, from concept through release:
http://rockmanorgames.com/2020/02/24/games-are-ready-when-theyre-ready/
Thoughts on what makes a game “playful”—deep and expressive but also low-stress:
http://keithburgun.net/achieving-playfulness-in-strategy-game-design/
