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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • Cardboard Edison/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Playtest Groups
    • Virtual Tabletops
    • Contests
    • Interviews
    • Game Design Checklist
  • Publisher Directory/
  • Tariffs Report/
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  • Award/
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theory
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prototyping
process
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March 14, 2020 March 14, 2020/ Cardboard Edison
google roll dice.png

Google “roll dice”

(HT/@emmalarkins)

March 14, 2020/ Cardboard Edison/
prototyping

Cardboard Edison

March 14, 2020 March 14, 2020/ Cardboard Edison

A thread second-guessing the common wisdom that “lose a turn” mechanics should always be avoided:

https://twitter.com/tomandmary/status/1238220877935804428

March 14, 2020/ Cardboard Edison/
theory

Cardboard Edison

March 13, 2020 March 13, 2020/ Cardboard Edison

Some ways of speeding up auctions:

https://subsurfacegames.ca/2020/03/12/avoiding-the-count-up-auctions/

March 13, 2020/ Cardboard Edison/
theory

Cardboard Edison

March 13, 2020 March 13, 2020/ Cardboard Edison

A look at the psychological and self-fulfillment needs that games satisfy:

https://www.cameronartgames.com/post/maslow1

March 13, 2020/ Cardboard Edison/
theory

Cardboard Edison

March 13, 2020 March 13, 2020/ Cardboard Edison

In-depth discussion of several mechanics (audio):

https://www.buzzsprout.com/48513/2973043

March 13, 2020/ Cardboard Edison/
podcasts, rules, industry, theory

Cardboard Edison

March 08, 2020 March 08, 2020/ Cardboard Edison

How to enter a BoardGameGeek print-and-play game design contest (video)

March 08, 2020/ Cardboard Edison/
contests

Cardboard Edison

March 08, 2020 March 08, 2020/ Cardboard Edison

Advice one designer wishes he had when working on his first game:

https://boardgamedesigncourse.com/advice-i-wish-i-had-when-i-was-working-on-my-first-game/

March 08, 2020/ Cardboard Edison/
process

Cardboard Edison

March 08, 2020 March 08, 2020/ Cardboard Edison

Tips for putting together a better “elevator pitch” for your game:

https://www.alderac.com/2020/03/06/alderac-design-center-elevator-pitch-contest-lessons-and-thoughts/

March 08, 2020/ Cardboard Edison/
licensing

Cardboard Edison

March 08, 2020 March 08, 2020/ Cardboard Edison

Ways families can get started in board game design (video)

March 08, 2020/ Cardboard Edison/
process

Cardboard Edison

March 08, 2020 March 08, 2020/ Cardboard Edison
“If your game has rounds, sometimes you can move some of the game setup procedure to round preparation procedures instead. This often prevents exceptions where a given rule applies to all rounds *except the first.*”
— Dustin Schwartz
March 08, 2020/ Cardboard Edison/
rules

Cardboard Edison

February 29, 2020 February 29, 2020/ Cardboard Edison

One way of letting players ramp up their abilities without it feeling like an illusion:

https://subsurfacegames.ca/2020/02/25/the-caverna-effect/

February 29, 2020/ Cardboard Edison/
theory

Cardboard Edison

February 29, 2020 February 29, 2020/ Cardboard Edison

An overview of how to collect, interpret, and use playtesters’ feedback:

https://www.universityxp.com/blog/2020/2/26/applying-feedback

February 29, 2020/ Cardboard Edison/
playtesting

Cardboard Edison

February 29, 2020 February 29, 2020/ Cardboard Edison

A look at one small publisher’s creative process, from concept through release:

http://rockmanorgames.com/2020/02/24/games-are-ready-when-theyre-ready/

February 29, 2020/ Cardboard Edison/
publishing

Cardboard Edison

February 29, 2020 February 29, 2020/ Cardboard Edison

How to solo test more designs than you ever thought possible:

https://boardgamegeek.com/blogpost/99518/how-solo-playtest

February 29, 2020/ Cardboard Edison/
playtesting

Cardboard Edison

February 29, 2020 February 29, 2020/ Cardboard Edison

Board game designers share what part of playtesting they do differently from everyone else:

https://design100.org/54-playtesting/

February 29, 2020/ Cardboard Edison/
playtesting

Cardboard Edison

February 29, 2020 February 29, 2020/ Cardboard Edison
CHSDM-3A0CC5FA79612-000001.jpg

Smithsonian Open Access contains millions of high-res public-domain images that are free to use:

https://www.si.edu/openaccess

February 29, 2020/ Cardboard Edison/
prototyping

Cardboard Edison

February 29, 2020 February 29, 2020/ Cardboard Edison

A thread about playtesting videogames that also applies to tabletop games:

https://twitter.com/kchironis/status/1232720225700732928

February 29, 2020/ Cardboard Edison/
playtesting

Cardboard Edison

February 22, 2020 February 22, 2020/ Cardboard Edison

Thoughts on what makes a game “playful”—deep and expressive but also low-stress:

http://keithburgun.net/achieving-playfulness-in-strategy-game-design/

February 22, 2020/ Cardboard Edison/
theory

Cardboard Edison

February 22, 2020 February 22, 2020/ Cardboard Edison
“You want people to have a moment so exciting that they can’t wait to share it with their buddies.”
— Devin Low
February 22, 2020/ Cardboard Edison/
theory

Cardboard Edison

February 22, 2020 February 22, 2020/ Cardboard Edison

What should be on your Kickstarter launch-day checklist:

https://medium.com/@fantastic.factories/what-should-be-on-your-kickstarter-launch-day-checklist-and-why-you-should-have-one-b95d15cc6e45

February 22, 2020/ Cardboard Edison/
publishing

Cardboard Edison

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