Board games that evoke emotional reactions—a Twitter board game design discussion:
https://twitter.com/erik_a_sunden/status/1244033981529587712
Tips & Resources for Board Game Designers
Board games that evoke emotional reactions—a Twitter board game design discussion:
https://twitter.com/erik_a_sunden/status/1244033981529587712
10 things anyone can do to become a better designer (video)
10 things anyone can do to become a better board game designer (video)
A few words in praise of games that are hard to play well:
https://hollandspiele.com/blogs/hollandazed-thoughts-ideas-and-miscellany/the-game-plays-you
Two ways of designing a board game based on an existing intellectual property (audio):
How to design a COIN wargame (video)
Designing board games to be played over video conference:
http://mrbossdesign.blogspot.com/2020/03/designing-games-for-video-conferencing.html
How the day of the week a Kickstarter campaign is launched affects its outcome:
https://stonemaiergames.com/the-profound-impact-of-launch-day-timing-on-kickstarter/
Board game designers on how they know when a game is “done”:
“Ignore all tips for ‘getting started in game design.’ Make what you think you want, fail a lot, learn to be motivated by embarrassment, and don’t be afraid to drop it if pain exceeds pleasure beyond your threshold.”
Advice on a wide range of Kickstarter-related questions, from posting updates and dealing with slumps, to fulfillment and failure:
https://level99games.tumblr.com/post/613132111004762112/brads-board-game-kickstarter-advice
Games with interesting tile- and token-drafting systems—a BoardGameGeek designers forum discussion:
https://boardgamegeek.com/thread/2390750/interesting-tiletoken-drafting-mechanics
Considering the ways certain players are fulfilled by games, and ways games can be designed to cater to them:
A thread second-guessing the common wisdom that “lose a turn” mechanics should always be avoided:
Some ways of speeding up auctions:
https://subsurfacegames.ca/2020/03/12/avoiding-the-count-up-auctions/
A look at the psychological and self-fulfillment needs that games satisfy:
In-depth discussion of several mechanics (audio):
How to enter a BoardGameGeek print-and-play game design contest (video)
Advice one designer wishes he had when working on his first game:
https://boardgamedesigncourse.com/advice-i-wish-i-had-when-i-was-working-on-my-first-game/
Tips for putting together a better “elevator pitch” for your game: