Board game designers on how they know when a game is “done”:
Advice on a wide range of Kickstarter-related questions, from posting updates and dealing with slumps, to fulfillment and failure:
https://level99games.tumblr.com/post/613132111004762112/brads-board-game-kickstarter-advice
Games with interesting tile- and token-drafting systems—a BoardGameGeek designers forum discussion:
https://boardgamegeek.com/thread/2390750/interesting-tiletoken-drafting-mechanics
Some ways of speeding up auctions:
https://subsurfacegames.ca/2020/03/12/avoiding-the-count-up-auctions/
Advice one designer wishes he had when working on his first game:
https://boardgamedesigncourse.com/advice-i-wish-i-had-when-i-was-working-on-my-first-game/
An overview of how to collect, interpret, and use playtesters’ feedback:
https://www.universityxp.com/blog/2020/2/26/applying-feedback
A look at one small publisher’s creative process, from concept through release:
http://rockmanorgames.com/2020/02/24/games-are-ready-when-theyre-ready/
