“I don’t work on any contract that says “Payment upon publication.” NO ONE EVER SHOULD. I don’t care if you’re trying to break into the industry, I don’t care if you really, really trust the publisher. DON’T DO IT.”
— Kevin Wilson
“When we start making games we quickly realize that the game we made is NOT VERY GOOD! This is ok and this is normal. This is called experience. Unfortunately too many people stop trying around this stage because they feel like they are not good at it. Guess what? Neither was anyone at anything when they first started. It’s only through the experience of doing something that you get better at it.”
— Jay Cormier
“Even if a project is abandoned, the time you spent working on it was never wasted. The lessons learned help you hone your skills.”
— Bez

Keith Matejka of Thunderworks Games on world-building, staying on track with a project, pushing through after the initial spark, and more. (Meeple Syrup, video)

An overview of several board game design contests and where to find more (video)

“Geoff’s Law: Your game is more complicated than you think it is, even when you take into account Geoff’s Law.”
— Geoff Engelstein