“Geoff’s Law: Your game is more complicated than you think it is, even when you take into account Geoff’s Law.”
Notes on the importance of setup and teardown times:
https://boardgamegeek.com/blogpost/99739/industrial-musings-part-v-importance-setuptear-dow
Lessons from Spirit Island for aspiring board game designers:
https://brandonthegamedev.com/4-lessons-from-spirit-island-for-aspiring-board-game-designers/
What it takes to maintain a full-time job as a freelance board game designer:
https://subsurfacegames.ca/2020/01/17/on-the-viability-of-game-design-as-a-full-time-job/
“‘I don’t want to submit my game til it looks nice’
I have literally received a prototype in a macaroni cheese box. I’ve watched pitches where the bits were simply sharpie drawings on the backs of used printer paper. Don’t let perfection get in the way of your design’s progress!!”
Design diary followed by discussion of the highs and lows of an active Kickstarter campaign (audio)
http://www.boardgamedesignlab.com/the-making-of-dungeon-ball-with-gabe-barrett/
Discussion on the role of theme in a game (audio)
http://tgdrt.libsyn.com/-229-round-table-on-the-essence-of-a-theme
Modern tenets of good game design—a BoardGameGeek designers forum discussion:
https://boardgamegeek.com/thread/2344424/what-secret-creating-good-choicesdecisions-game-de
Tips for better, faster playtesting sessions—a BoardGameGeek designers forum discussion:
https://boardgamegeek.com/thread/2346314/tips-power-testing-protospiel
Tips on how to make your games retail-friendly and what makes a retailer interested in backing your Kickstarter (audio)
http://thegamecrafter.libsyn.com/bryan-winter-and-retail-friendly-games-episode-220
