“If players don’t provide feedback at the end of a test, you messed up. It’s your job as the moderator to ask the right questions and create an environment where people will give you feedback.”
How to create a killer board game media kit, with a checklist:
https://www.meeplemountain.com/articles/how-to-create-a-killer-board-game-media-kit/
Advice on shipping, logistics, and saving money by a warehouse owner (audio)
http://www.boardgamedesignlab.com/fulfillment-shipping-and-logistics-with-toby-truman/
Step-by-step instructions for getting feedback from playtesters:
https://boardgamedesigncourse.com/getting-good-feedback-and-what-to-do-with-it/
Notes on “perpendicular constraints” in cooperative games, or game systems that pull players from their core mission:
http://www.kindfortress.com/2019/11/29/design-patterns-perpendicular-constraints/
Lessons for board game designers from escape rooms:
https://brandonthegamedev.com/6-reasons-escape-rooms-will-make-you-a-better-board-game-designer/
What makes board game box art both beautiful and functional:
https://brandonthegamedev.com/how-to-make-a-beautiful-board-game-box/
Three simple (but not obvious) tips on playtesting:
https://mojo-nation.com/three-simple-not-obvious-tips-playtesting/
A look at games such as roll-and-writes where all players make use of the same random results:
http://www.kindfortress.com/2019/11/18/design-patterns-random-reactions/
