“One question I try to always ask playtesters is ‘How well do you think the final scores represent your performance?’ It gets players talking about frustrations, strong moments, opacity, varied strategies, and misaligned incentives. The tone they use also represents engagement.”
Ways of extending a game that’s too short:
https://twitter.com/peterchayward/status/1194679376710897664
Different ways that games can obscure who’s winning:
http://www.mechanics-and-meeples.com/2019/11/12/designing-for-loss-part-one-obscuring-the-loss/
Time management tips everyone can use (audio):
http://www.boardgamedesignlab.com/time-management-and-getting-things-done-with-jason-brooks/
How to solo test your game, step by step:
https://boardgamedesigncourse.com/how-to-test-your-game-even-when-you-have-no-one-to-playtest-with/
Pointers for designing a light game:
https://twitter.com/peterchayward/status/1192128620434776064
Reasons to use print on demand companies (audio):
http://www.buildingthegamepodcast.com/2019/11/03/episode-388-when-paul-bunyan-built-the-pnp-arcade/
Things board game designers can learn from Root:
http://makethemplay.com/index.php/2019/11/06/learning-board-game-design-from-root/
