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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • Cardboard Edison/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Playtest Groups
    • Virtual Tabletops
    • Contests
    • Interviews
    • Game Design Checklist
  • Publisher Directory/
  • Tariffs Report/
  • Newsletter/
  • Podcast/
  • Award/
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November 12, 2019 November 12, 2019/ Cardboard Edison

Game designers share their methods for dealing with setbacks in a design:

https://design100.org/41-setbacks/

November 12, 2019/ Cardboard Edison/
process

Cardboard Edison

November 12, 2019 November 12, 2019/ Cardboard Edison

Success and failure with Kickstarter and how to learn from a failed project to find success again (audio):

https://www.buzzsprout.com/4646/1867234

November 12, 2019/ Cardboard Edison/
podcasts, publishing

Cardboard Edison

November 11, 2019 November 11, 2019/ Cardboard Edison

How to solo test your game, step by step:

https://boardgamedesigncourse.com/how-to-test-your-game-even-when-you-have-no-one-to-playtest-with/

November 11, 2019/ Cardboard Edison/
playtesting

Cardboard Edison

November 11, 2019 November 11, 2019/ Cardboard Edison

Four lessons from Paladins of the West Kingdom for aspiring board game designers:

https://brandonthegamedev.com/4-lessons-from-paladins-of-the-west-kingdom-for-aspiring-board-game-designers/

November 11, 2019/ Cardboard Edison/
theory, industry

Cardboard Edison

November 11, 2019 November 11, 2019/ Cardboard Edison
“Express extreme appreciation for negative feedback, so that testers learn they should always speak up about issues.”
— John Brieger
November 11, 2019/ Cardboard Edison/
playtesting

Cardboard Edison

November 10, 2019 November 10, 2019/ Cardboard Edison

Tips for what to do before you launch your next crowdfunding campaign (audio):

https://www.buzzsprout.com/4646/1679878

November 10, 2019/ Cardboard Edison/
podcasts, publishing

Cardboard Edison

November 07, 2019 November 07, 2019/ Cardboard Edison
“Don’t be afraid to show a #gamedesign that isn’t ready, be afraid you’ve shown too late to make significant changes.”
— John Brieger
November 07, 2019/ Cardboard Edison/
playtesting

Cardboard Edison

November 07, 2019 November 07, 2019/ Cardboard Edison
“Diversify your influences. I promise you that it’s immediately obvious if your only source of game design education comes from one book or one writer’s articles.”
— Eric Lang
November 07, 2019/ Cardboard Edison/
process

Cardboard Edison

November 07, 2019 November 07, 2019/ Cardboard Edison
“Ever playtest a game where it becomes clear the designer doesn’t really want critical feedback but just a pat on the back? Don’t be that person.”
— Jesse Catron
November 07, 2019/ Cardboard Edison/
playtesting

Cardboard Edison

November 07, 2019 November 07, 2019/ Cardboard Edison

Pointers for designing a light game:

https://twitter.com/peterchayward/status/1192128620434776064

November 07, 2019/ Cardboard Edison/
theory

Cardboard Edison

November 07, 2019 November 07, 2019/ Cardboard Edison
“Be part of a community of designers. You’ll learn just by talking through issues with other experienced people.”
— John Brieger
November 07, 2019/ Cardboard Edison/
process

Cardboard Edison

November 07, 2019 November 07, 2019/ Cardboard Edison

Reasons to use print on demand companies (audio):

http://www.buildingthegamepodcast.com/2019/11/03/episode-388-when-paul-bunyan-built-the-pnp-arcade/

November 07, 2019/ Cardboard Edison/
podcasts, industry, publishing

Cardboard Edison

November 07, 2019 November 07, 2019/ Cardboard Edison
“Play everything you can… The more you widen your knowledge of styles and mechanics, the easier you’ll come to see how to improve your developing game.”
— Andrew Harman
November 07, 2019/ Cardboard Edison/
process

Cardboard Edison

November 06, 2019 November 06, 2019/ Cardboard Edison

Things board game designers can learn from Root:

http://makethemplay.com/index.php/2019/11/06/learning-board-game-design-from-root/

November 06, 2019/ Cardboard Edison/
theory

Cardboard Edison

November 05, 2019 November 05, 2019/ Cardboard Edison

How to make the most of players’ time:

http://www.phantasiogames.net/2019/11/time-is-precious.html

November 05, 2019/ Cardboard Edison/
theory

Cardboard Edison

November 04, 2019 November 04, 2019/ Cardboard Edison

The importance of diversity in game design (audio):

https://media.wizards.com/2019/podcasts/magic/drivetowork680_diversityingamedesign_KmD2eeUT.mp3

November 04, 2019/ Cardboard Edison/
podcasts, industry

Cardboard Edison

November 04, 2019 November 04, 2019/ Cardboard Edison

How and why you should create a minimum viable prototype:

https://boardgamedesigncourse.com/step-1-create-a-prototype-quickly/

November 04, 2019/ Cardboard Edison/
prototyping

Cardboard Edison

November 04, 2019 November 04, 2019/ Cardboard Edison
“The better your rulebook, the less people will need it. (And vice-versa) ”
— Peter C. Hayward
November 04, 2019/ Cardboard Edison/
rules

Cardboard Edison

November 02, 2019 November 02, 2019/ Cardboard Edison
“If you have trouble writing a rule, it may be best to remove it from your game.”
— Jesse Catron
November 02, 2019/ Cardboard Edison/
rules

Cardboard Edison

November 02, 2019 November 02, 2019/ Cardboard Edison

Three kinds of questions to ask at a playtest:

https://twitter.com/DasBrieger/status/1189889514715729922

November 02, 2019/ Cardboard Edison/
playtesting

Cardboard Edison

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