“Play everything you can… The more you widen your knowledge of styles and mechanics, the easier you’ll come to see how to improve your developing game.”
Things board game designers can learn from Root:
http://makethemplay.com/index.php/2019/11/06/learning-board-game-design-from-root/
The importance of diversity in game design (audio):
https://media.wizards.com/2019/podcasts/magic/drivetowork680_diversityingamedesign_KmD2eeUT.mp3
How and why you should create a minimum viable prototype:
https://boardgamedesigncourse.com/step-1-create-a-prototype-quickly/
Tips for standing out and doing well in a game design contest:
https://buttonshygames.com/blogs/news-1/18-card-challenge-like-x-but-y
Four lessons from Everdell for aspiring board game designers:
https://brandonthegamedev.com/4-lessons-from-everdell-for-aspiring-board-game-designers/
Tips for starting a playtest event (audio):
http://thegamecrafter.libsyn.com/starting-a-playtest-event-with-the-game-crafter-episode-209
Tips for novice and advanced social media users to help you gain a following (audio):
http://thegamecrafter.libsyn.com/using-social-media-with-the-game-crafter-episode-213
Takeaways from a Protospiel playtesting event:
https://twitter.com/fairway3games/status/1186703497544323072
Tips for making a pitch video:
https://buttonshygames.com/blogs/news-1/18-card-challenge-lights-camera-action
