“Be relentless in your self-critique, ambitious in your goals, stay focused, and then have a lucky break. If the luck doesn’t come then at least you made something you can be proud of.”
— Cole Wehrle
“Every game should be as simple as possible, and as complex as necessary.”
— Eric Lang
“When asked what books to read, classes to take, and so forth, to begin game design, the ultimate best answer is to make something and learn from there. That is 100% the best and no amount of book learnin’ can replace that.”
— Grant Rodiek
“When you have playtested your design to perfection, let it rest some time, then play again. – Expect to be surprised!”
— Reiner Knizia
“If your game has a long and complicated setup procedure, it helps if you can break the steps up into labeled groups: common setup, player setup, etc.”
— Dustin Schwartz
“Those who do not play do not live. Those who do not playtest do not design.”
— Reiner Knizia
“A prototype that’s been playtested once by strangers is better than a million game ideas sitting in your notes.”
— John Brieger