“Be relentless in your self-critique, ambitious in your goals, stay focused, and then have a lucky break. If the luck doesn’t come then at least you made something you can be proud of.”
Board games that teach some of the basic concepts in game design:
https://boardgamegeek.com/geeklist/261181/board-game-design-intro-modern-gaming
Four lessons from Twilight Struggle for aspiring board game designers:
https://brandonthegamedev.com/4-lessons-from-twilight-struggle-for-aspiring-board-game-designers/
How to avoid avoiding getting started on a game:
https://atlas-games.com/news/post?s=2019-09-01-game-design-september-getting-started
The pros and cons of randomness in games (audio):
http://thegamecrafter.libsyn.com/randomness-in-games-with-the-game-crafter-episode-203
Multi-tasking while playing a board game (audio):
http://cognitivegamer.com/podcast/episode-26-to-switch-or-not-to-switch-but-not-that-type-of-switch/
Notes on the use of randomness in creating experiences:
https://hollandspiele.com/blogs/hollandazed-thoughts-ideas-and-miscellany/circles-of-salt
