“When asked what books to read, classes to take, and so forth, to begin game design, the ultimate best answer is to make something and learn from there. That is 100% the best and no amount of book learnin’ can replace that.”
Board games that teach some of the basic concepts in game design:
https://boardgamegeek.com/geeklist/261181/board-game-design-intro-modern-gaming
Four lessons from Twilight Struggle for aspiring board game designers:
https://brandonthegamedev.com/4-lessons-from-twilight-struggle-for-aspiring-board-game-designers/
How to avoid avoiding getting started on a game:
https://atlas-games.com/news/post?s=2019-09-01-game-design-september-getting-started
The pros and cons of randomness in games (audio):
http://thegamecrafter.libsyn.com/randomness-in-games-with-the-game-crafter-episode-203
Multi-tasking while playing a board game (audio):
http://cognitivegamer.com/podcast/episode-26-to-switch-or-not-to-switch-but-not-that-type-of-switch/
Notes on the use of randomness in creating experiences:
https://hollandspiele.com/blogs/hollandazed-thoughts-ideas-and-miscellany/circles-of-salt
Scores of short videos on a wide range of topics related to crowdfunding board games:
https://stonemaiergames.com/kickstarter/crowdfunding-videos/
Is it the designer’s responsibility to ensure that a game can’t continue indefinitely? A BoardGameGeek designers forum discussion:
https://boardgamegeek.com/thread/2261482/it-responsibility-game-design-ensure-game-cannot-b
