A discussion on the psychology of cheating in board games (audio):
How do retailers feel about Kickstarter?
https://stonemaiergames.com/the-current-state-of-retailers-and-kickstarter-2019/
Tips on making a worker-placement game (audio):
http://www.boardgamedesignlab.com/designing-worker-placement-games-with-luke-laurie/
Dr. Lauren Woolsey, host of the Playability Podcast and professor of astronomy joins the Breaking Into Board Games Cast and offers tips on pitching, contests and playtesting (audio):
http://breakingintoboardgames.libsyn.com/breaking-into-board-games-episode-96-dr-lauren-woolsey
Rules can make or break a game. Here are some tips for including rules on your components for ease of play (audio):
http://thegamecrafter.libsyn.com/rules-on-components-with-the-game-crafter-episode-196
A look at competitive games that feature collective challenges that players must jointly overcome:
http://www.kindfortress.com/2019/07/15/design-patterns-this-is-bigger-than-all-of-us/
Takeaways from a large survey of tabletop gamers and their preferences:
https://www.manchestergamestudies.org/blog/2019/7/9/the-games-we-play
Motivating players by setting up goals for them to achieve:
https://twitter.com/KevinWilson42/status/1148392478564847616
How to make an AI player’s difficulty level feel satisfying:
https://boardgamegeek.com/blogpost/92303/how-make-ai-difficulty-levels-feel-satisfying
How to improve your odds of impressing a publisher at a speed-pitching event:
https://boardgamedesigncourse.com/how-to-win-over-publishers-at-a-speed-dating-event/
