Cardboard Edison
  • About Us
  • Houdini's Last Act Quad Squad Cobras Retail Rejects More Games Prototypes
  • Blog Industry Reports Tariffs Report Playtest Groups Virtual Tabletops Contests Podcast Interviews Game Design Checklist
  • Houdini's Last Act
  • Publisher Directory
  • Award
  • Newsletter
  • Sign In My Account
Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Tariffs Report
    • Playtest Groups
    • Virtual Tabletops
    • Contests
    • Podcast
    • Interviews
    • Game Design Checklist
  • Houdini's Last Act/
  • Publisher Directory/
  • Award/
  • Newsletter/
  • Sign InMy Account
board+game+bits.jpg
Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Tariffs Report
    • Playtest Groups
    • Virtual Tabletops
    • Contests
    • Podcast
    • Interviews
    • Game Design Checklist
  • Houdini's Last Act/
  • Publisher Directory/
  • Award/
  • Newsletter/
  • Sign InMy Account
featured
theory
playtesting
prototyping
process
rules
licensing
publishing
industry
Bright Ideas RSS

Receive exclusive board game design tips and resources in your inbox by subscribing to our weekly Omnibus newsletter


July 13, 2019 July 13, 2019/ Cardboard Edison

How to improve your odds of impressing a publisher at a speed-pitching event:

https://boardgamedesigncourse.com/how-to-win-over-publishers-at-a-speed-dating-event/

July 13, 2019/ Cardboard Edison/
licensing

Cardboard Edison

July 13, 2019 July 13, 2019/ Cardboard Edison

Why educational games aren’t more fun, and how that might be changing:

https://mavengames.co.uk/why-are-educational-games-so-bad/

July 13, 2019/ Cardboard Edison/
theory

Cardboard Edison

July 13, 2019 July 13, 2019/ Cardboard Edison

Designers discuss various types of player interaction and how to encourage it:

http://design100.org/23-interaction/

July 13, 2019/ Cardboard Edison/
theory

Cardboard Edison

July 07, 2019 July 07, 2019/ Cardboard Edison

More than two dozen board game design books published over the past 10 years:

https://boardgamegeek.com/geeklist/257970/board-game-design-books-2010-2020

July 07, 2019/ Cardboard Edison/
process

Cardboard Edison

July 07, 2019 July 07, 2019/ Cardboard Edison

What an independent publisher wants a box cover image to accomplish:

https://hollandspiele.com/blogs/hollandazed-thoughts-ideas-and-miscellany/box-covers

July 07, 2019/ Cardboard Edison/
publishing

Cardboard Edison

July 07, 2019 July 07, 2019/ Cardboard Edison
“Don’t ask irrelevant questions – know where you are in your process and tailor questions for your test.”
— John Brieger
July 07, 2019/ Cardboard Edison/
playtesting

Cardboard Edison

July 07, 2019 July 07, 2019/ Cardboard Edison
“Do not be dismayed when your brand-new unique game mechanism has ‘been done’ already. Look at it as someone doing free research and development for you! You now have a head start. Your game’s true novelty comes from the alchemy of theme, presence, components, AND mechanics.”
— Daniel Solis
July 07, 2019/ Cardboard Edison/
industry

Cardboard Edison

July 07, 2019 July 07, 2019/ Cardboard Edison
“Every time I think of an idea; I try to place it into a game night of the past...Would everyone have had fun – even those who were losing? Who would have complained and what would they have complained about?”
— Kim Vandenbroucke
July 07, 2019/ Cardboard Edison/
theory

Cardboard Edison

July 07, 2019 July 07, 2019/ Cardboard Edison
“Players often suggest fixes that add complexity. Search for the root issues & find fixes that reduce complexity.”
— John Brieger
July 07, 2019/ Cardboard Edison/
playtesting, theory

Cardboard Edison

July 05, 2019 July 05, 2019/ Cardboard Edison

Notes on games with low levels of competition and interaction:

http://www.kindfortress.com/2019/07/03/design-pattern-winning-and-goals/

July 05, 2019/ Cardboard Edison/
theory

Cardboard Edison

July 05, 2019 July 05, 2019/ Cardboard Edison

Game designers share where they get their inspiration:

http://design100.org/22-influences/

July 05, 2019/ Cardboard Edison/
process

Cardboard Edison

June 29, 2019 June 29, 2019/ Cardboard Edison
“If you design or publish games and playtesters help you, keeping track of their names and crediting them in the published product is a good way to express your gratitude.”
— Jeff Tidball
June 29, 2019/ Cardboard Edison/
playtesting

Cardboard Edison

June 29, 2019 June 29, 2019/ Cardboard Edison

U.S. manufacturing, recovering from disaster, and component cost considerations (audio):

http://theforbiddenlimb.libsyn.com/mailbag-on-us-manufacturing-recovering-from-disaster-and-component-cost-considerations-ep-85

June 29, 2019/ Cardboard Edison/
podcasts, industry

Cardboard Edison

June 29, 2019 June 29, 2019/ Cardboard Edison

How one designer went through the trials and tribulations of board game design and found success along the way (audio):

https://indieboardgamedesigners.com/joshua-j-mills/

June 29, 2019/ Cardboard Edison/
podcasts, process

Cardboard Edison

June 28, 2019 June 28, 2019/ Cardboard Edison

Preparing for a pitch meeting with a publisher:

https://www.patreon.com/posts/new-infographic-27588749

June 28, 2019/ Cardboard Edison/
licensing

Cardboard Edison

June 28, 2019 June 28, 2019/ Cardboard Edison
“Game ideas can start as one thing and change drastically when you go to prototype them and that’s OK!”
— Carla Kopp
June 28, 2019/ Cardboard Edison/
process

Cardboard Edison

June 28, 2019 June 28, 2019/ Cardboard Edison

Ways of treating a wargame where the sides aren’t fairly matched:

https://hollandspiele.com/blogs/hollandazed-thoughts-ideas-and-miscellany/ways-for-losers-to-win

June 28, 2019/ Cardboard Edison/
theory

Cardboard Edison

June 26, 2019 June 26, 2019/ Cardboard Edison

What makes a game “mean”?

https://lestmyopinions.com/2019/06/26/bless-your-heart-on-mean-games-and-such/

June 26, 2019/ Cardboard Edison/
theory

Cardboard Edison

June 26, 2019 June 26, 2019/ Cardboard Edison
“Take notes every time a player forgets a rule. Figure out if it was the #gamedesign or your teaching/instructions.”
— John Brieger
June 26, 2019/ Cardboard Edison/
rules, playtesting

Cardboard Edison

June 25, 2019 June 25, 2019/ Cardboard Edison
“A seasoned gamer can solve just about any problem in a design by adding rules.

A pro developer needs to solve the same problems while retaining simplicity and identity.

A master developer solves them while simplifying the game, still retaining identity.”
— Eric Lang
June 25, 2019/ Cardboard Edison/
theory

Cardboard Edison

  • Previous
  • Next

2026 Cardboard Edison Supporters:

Alley Cat Games
Back Office by Naylor Games