How to improve your odds of impressing a publisher at a speed-pitching event:
https://boardgamedesigncourse.com/how-to-win-over-publishers-at-a-speed-dating-event/
Tips & Resources for Board Game Designers
How to improve your odds of impressing a publisher at a speed-pitching event:
https://boardgamedesigncourse.com/how-to-win-over-publishers-at-a-speed-dating-event/
Why educational games aren’t more fun, and how that might be changing:
Designers discuss various types of player interaction and how to encourage it:
More than two dozen board game design books published over the past 10 years:
https://boardgamegeek.com/geeklist/257970/board-game-design-books-2010-2020
What an independent publisher wants a box cover image to accomplish:
https://hollandspiele.com/blogs/hollandazed-thoughts-ideas-and-miscellany/box-covers
“Don’t ask irrelevant questions – know where you are in your process and tailor questions for your test.”
“Do not be dismayed when your brand-new unique game mechanism has ‘been done’ already. Look at it as someone doing free research and development for you! You now have a head start. Your game’s true novelty comes from the alchemy of theme, presence, components, AND mechanics.”
“Every time I think of an idea; I try to place it into a game night of the past...Would everyone have had fun – even those who were losing? Who would have complained and what would they have complained about?”
“Players often suggest fixes that add complexity. Search for the root issues & find fixes that reduce complexity.”
Notes on games with low levels of competition and interaction:
http://www.kindfortress.com/2019/07/03/design-pattern-winning-and-goals/
Game designers share where they get their inspiration:
“If you design or publish games and playtesters help you, keeping track of their names and crediting them in the published product is a good way to express your gratitude.”
U.S. manufacturing, recovering from disaster, and component cost considerations (audio):
How one designer went through the trials and tribulations of board game design and found success along the way (audio):
Preparing for a pitch meeting with a publisher:
“Game ideas can start as one thing and change drastically when you go to prototype them and that’s OK!”
Ways of treating a wargame where the sides aren’t fairly matched:
https://hollandspiele.com/blogs/hollandazed-thoughts-ideas-and-miscellany/ways-for-losers-to-win
What makes a game “mean”?
https://lestmyopinions.com/2019/06/26/bless-your-heart-on-mean-games-and-such/
“Take notes every time a player forgets a rule. Figure out if it was the #gamedesign or your teaching/instructions.”
“A seasoned gamer can solve just about any problem in a design by adding rules.
A pro developer needs to solve the same problems while retaining simplicity and identity.
A master developer solves them while simplifying the game, still retaining identity.”