“Don’t ask irrelevant questions – know where you are in your process and tailor questions for your test.”
— John Brieger
“Do not be dismayed when your brand-new unique game mechanism has ‘been done’ already. Look at it as someone doing free research and development for you! You now have a head start. Your game’s true novelty comes from the alchemy of theme, presence, components, AND mechanics.”
— Daniel Solis
“Every time I think of an idea; I try to place it into a game night of the past...Would everyone have had fun – even those who were losing? Who would have complained and what would they have complained about?”
— Kim Vandenbroucke
“Players often suggest fixes that add complexity. Search for the root issues & find fixes that reduce complexity.”
— John Brieger
“If you design or publish games and playtesters help you, keeping track of their names and crediting them in the published product is a good way to express your gratitude.”
— Jeff Tidball
“Game ideas can start as one thing and change drastically when you go to prototype them and that’s OK!”
— Carla Kopp
“Take notes every time a player forgets a rule. Figure out if it was the #gamedesign or your teaching/instructions.”
— John Brieger
“A seasoned gamer can solve just about any problem in a design by adding rules.

A pro developer needs to solve the same problems while retaining simplicity and identity.

A master developer solves them while simplifying the game, still retaining identity.”
— Eric Lang