“#gamedesign in 2 steps:
1) Find something that’s fun/interesting to do
2) Build a system that rewards players for doing that
(There’s obviously more to it - endless playtesting, balancing, simplifying, playtesting, and playtesting - but this is game design in its simplest form.)”
— Peter C. Hayward
“Even when focused on testing one game, bring along the prototypes for 1-2 others. Don’t miss out on extra tests. ”
— John Brieger
“Leaning on the same people to test the same game each iteration biases results. Get new perspectives constantly.”
— John Brieger
“Even if your #gamedesign was perfect (it isn’t), playtesters would still tell you to change things.”
— John Brieger
“You are testing your current iteration – don’t waste time explaining what’s changed from previous versions.”
— John Brieger
“When you hear the same thing again and again from playtesters, there’s a reason.”
— Peter McPherson
“Play other designers’ prototypes. It exposes you to new design techniques and to new playtesting methods!”
— John Brieger