Notes on “engine building” in games:
http://makethemplay.com/index.php/2019/06/10/engine-building/
Tips & Resources for Board Game Designers
Notes on “engine building” in games:
http://makethemplay.com/index.php/2019/06/10/engine-building/
How to increase your chances of getting a response when emailing a publisher for the first time:
https://boardgamedesigncourse.com/how-to-contact-a-publisher/
Defining the roles of designer, developer, and playtester:
How to make a great second edition of a board game:
https://www.boardgamequest.com/what-makes-a-great-2nd-edition-game/
“Leaning on the same people to test the same game each iteration biases results. Get new perspectives constantly.”
Hard numbers for mailing-list conversion rates leading up to a Kickstarter:
The importance of cons, networking, game development and contests (audio):
http://breakingintoboardgames.libsyn.com/breaking-into-board-games-episode-95-daniel-newman
What one designer learned from his failed Kickstarter campaign - part 2 (audio):
Reasons publishers give to reject a game—a Twitter designers discussion:
“Even if your #gamedesign was perfect (it isn’t), playtesters would still tell you to change things.”
Tips for making the most of your time (and money) as a game designer at a convention:
https://boardgamedesigncourse.com/going-to-cons-without-going-broke/
A tool for creating hex grids with colors:
Sample use case:
https://boardgamegeek.com/thread/2209522/tool-board-game-prototype
The big three questions you should answer about your game when pitching it: Who are the players? What are they doing? How do they win? (audio)
http://thegamecrafter.libsyn.com/the-big-3-questions-for-pitching-with-the-game-crafter-episode-194
Stonemaier Games’ rulebook style guide:
https://stonemaiergames.com/the-stonemaier-games-style-guide/
“You are testing your current iteration – don’t waste time explaining what’s changed from previous versions.”
“When you hear the same thing again and again from playtesters, there’s a reason.”
Recommended games that designers should play to learn something about board game design:
“Play other designers’ prototypes. It exposes you to new design techniques and to new playtesting methods!”
A tutorial for using the Card-a-mon card prototyping tool:
“Why are you waiting to make that game idea that is in your head? Get that brain crack out and onto the table. Create something awesome, and then refine it.”