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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Tariffs Report
    • Playtest Groups
    • Virtual Tabletops
    • Contests
    • Podcast
    • Interviews
    • Game Design Checklist
  • Houdini's Last Act/
  • Publisher Directory/
  • Newsletter/
  • Award/
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theory
playtesting
prototyping
process
rules
licensing
publishing
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June 06, 2019 June 06, 2019/ Cardboard Edison
“Leaning on the same people to test the same game each iteration biases results. Get new perspectives constantly.”
— John Brieger
June 06, 2019/ Cardboard Edison/
playtesting

Cardboard Edison

June 06, 2019 June 06, 2019/ Cardboard Edison

Hard numbers for mailing-list conversion rates leading up to a Kickstarter:

https://medium.com/@fantastic.factories/how-large-of-a-mailing-list-do-i-need-before-launching-my-kickstarter-4a7f173aaf3a

June 06, 2019/ Cardboard Edison/
publishing, industry

Cardboard Edison

June 05, 2019 June 05, 2019/ Cardboard Edison

The importance of cons, networking, game development and contests (audio):

http://breakingintoboardgames.libsyn.com/breaking-into-board-games-episode-95-daniel-newman

June 05, 2019/ Cardboard Edison/
podcasts, playtesting

Cardboard Edison

June 05, 2019 June 05, 2019/ Cardboard Edison

What one designer learned from his failed Kickstarter campaign - part 2 (audio):

buzzsprout.com/4646/1052107

June 05, 2019/ Cardboard Edison/
podcasts, publishing

Cardboard Edison

June 04, 2019 June 04, 2019/ Cardboard Edison

Reasons publishers give to reject a game—a Twitter designers discussion:

https://twitter.com/rf_seattle/status/1135951975831429121

June 04, 2019/ Cardboard Edison/
licensing

Cardboard Edison

June 03, 2019 June 03, 2019/ Cardboard Edison
“Even if your #gamedesign was perfect (it isn’t), playtesters would still tell you to change things.”
— John Brieger
June 03, 2019/ Cardboard Edison/
playtesting

Cardboard Edison

June 03, 2019 June 03, 2019/ Cardboard Edison

Tips for making the most of your time (and money) as a game designer at a convention:

https://boardgamedesigncourse.com/going-to-cons-without-going-broke/

June 03, 2019/ Cardboard Edison/
industry

Cardboard Edison

June 03, 2019 June 03, 2019/ Cardboard Edison

A tool for creating hex grids with colors:

https://hex.wtf-games.fr/

Sample use case:

https://boardgamegeek.com/thread/2209522/tool-board-game-prototype

June 03, 2019/ Cardboard Edison/
prototyping

Cardboard Edison

June 01, 2019 June 01, 2019/ Cardboard Edison

The big three questions you should answer about your game when pitching it: Who are the players? What are they doing? How do they win? (audio)

http://thegamecrafter.libsyn.com/the-big-3-questions-for-pitching-with-the-game-crafter-episode-194

June 01, 2019/ Cardboard Edison/
licensing

Cardboard Edison

May 31, 2019 May 31, 2019/ Cardboard Edison

Stonemaier Games’ rulebook style guide:

https://stonemaiergames.com/the-stonemaier-games-style-guide/

May 31, 2019/ Cardboard Edison/
rules

Cardboard Edison

May 31, 2019 May 31, 2019/ Cardboard Edison
“You are testing your current iteration – don’t waste time explaining what’s changed from previous versions.”
— John Brieger
May 31, 2019/ Cardboard Edison/
playtesting

Cardboard Edison

May 28, 2019 May 28, 2019/ Cardboard Edison
“When you hear the same thing again and again from playtesters, there’s a reason.”
— Peter McPherson
May 28, 2019/ Cardboard Edison/
playtesting

Cardboard Edison

May 28, 2019 May 28, 2019/ Cardboard Edison

Recommended games that designers should play to learn something about board game design:

http://design100.org/17-research/

May 28, 2019/ Cardboard Edison/
process

Cardboard Edison

May 28, 2019 May 28, 2019/ Cardboard Edison
“Play other designers’ prototypes. It exposes you to new design techniques and to new playtesting methods!”
— John Brieger
May 28, 2019/ Cardboard Edison/
playtesting

Cardboard Edison

May 24, 2019 May 24, 2019/ Cardboard Edison

A tutorial for using the Card-a-mon card prototyping tool:

https://blog.ffff.lt/posts/cardamon-tutorial-01/

May 24, 2019/ Cardboard Edison/
prototyping

Cardboard Edison

May 24, 2019 May 24, 2019/ Cardboard Edison
“Why are you waiting to make that game idea that is in your head? Get that brain crack out and onto the table. Create something awesome, and then refine it.”
— Jon Gilmour
May 24, 2019/ Cardboard Edison/
process

Cardboard Edison

May 24, 2019 May 24, 2019/ Cardboard Edison

A roadmap for designers navigating the process of submitting a game to a midsize publisher:

https://www.alderac.com/2019/05/24/the-realities-of-timesizeand-the-hierarchy-of-creativity-at-aeg/

May 24, 2019/ Cardboard Edison/
licensing

Cardboard Edison

May 24, 2019 May 24, 2019/ Cardboard Edison

What is a reasonable goal for a first-time board game designer? A BoardGameGeek designers’ forum discussion:

https://boardgamegeek.com/thread/2208240/novice-what-am-i-trying-accomplish-designing-game

May 24, 2019/ Cardboard Edison/
process

Cardboard Edison

May 21, 2019 May 21, 2019/ Cardboard Edison
“Note what parts of your game initially confuse players, even if they understand them at the end.”
— John Brieger
May 21, 2019/ Cardboard Edison/
playtesting

Cardboard Edison

May 21, 2019 May 21, 2019/ Cardboard Edison

Templates to help with the layout of your sell sheets:

https://mrbossdesign.blogspot.com/2019/05/sell-sheet-templates.html

May 21, 2019/ Cardboard Edison/
licensing

Cardboard Edison

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