Even if your #gamedesign was perfect (it isn’t), playtesters would still tell you to change things.
— John Brieger
You are testing your current iteration – don’t waste time explaining what’s changed from previous versions.
— John Brieger
When you hear the same thing again and again from playtesters, there’s a reason.
— Peter McPherson
Play other designers’ prototypes. It exposes you to new design techniques and to new playtesting methods!
— John Brieger
Why are you waiting to make that game idea that is in your head? Get that brain crack out and onto the table. Create something awesome, and then refine it.
— Jon Gilmour
Note what parts of your game initially confuse players, even if they understand them at the end.
— John Brieger
Want to get better at #gamedesign? Put together a regular playtest group. Weekly, fortnightly, monthly - whatever you can commit to doing on a regular basis. You’ll grow better together, improving as a group, and most importantly - you’ll get your game to the table more.
— Peter C. Hayward