“Play other designers’ prototypes. It exposes you to new design techniques and to new playtesting methods!”
— John Brieger
“Why are you waiting to make that game idea that is in your head? Get that brain crack out and onto the table. Create something awesome, and then refine it.”
— Jon Gilmour
“Note what parts of your game initially confuse players, even if they understand them at the end.”
— John Brieger
“Want to get better at #gamedesign? Put together a regular playtest group. Weekly, fortnightly, monthly - whatever you can commit to doing on a regular basis. You’ll grow better together, improving as a group, and most importantly - you’ll get your game to the table more.”
— Peter C. Hayward
“Sometimes you just have to “take your medicine” and work on that bad design. Sometimes you have to show people a broken prototype with issues you can’t quite put into words. Sometimes working through a design challenge isn’t pretty.”
— Emma Larkins
“When you make large changes, you need to re-test your game at all of its player counts.”
— John Brieger
“If you love designing: participate in contests. If you want to network: participate in contests. A whole spectrum of opportunities become available when you’re able to set aside self-doubt and embrace the fact that you’re a designer capable of greatness. You can do it!”
— Corry Damey
“Every game is its own thing, its own miraculous and impossible creation. It’s a magic trick. It gets easier with time and experience, and you pick up techniques and short-cuts - the craft you can fall back on - but it’s always a process of discovery and iteration and trying things that don’t work until they do. There’s no secret handshake, no special or arcane knowledge.”
— Tom Russell