“Ideally, you want people to play your game. Avoid mechanics that discourage people from playing your game (“skip a turn”, rewarding hoarding (instead of playing) action cards, “cancel” cards, player elimination). ”
— Peter C. Hayward
“Don’t confuse volume of playtesting with quality of testing. That said, you should test more.”
— John Brieger
“Find out what the most fun part of your game is and make sure your players spend the most time doing that. Enough folks have been dumbstruck by that advice that I repeat it often.”
— Kevin Wilson
“At some point, you’ll hate your own game. Keep testing through that valley – but be willing to shelve it.”
— John Brieger
“If a game engaged testers, they’ll usually have a lot to say afterward. Worry when they are quiet, not critical.”
— John Brieger
“Making players responsible for rules enforcement can test easily forgotten or fiddly rules in your #gamedesign”
— John Brieger
“At conventions, having multiple games at different weights / times / player counts helps keep your table full.”
— John Brieger