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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
  • About Us/
  • Our Games/
    • Houdini's Last Act
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
    • Tariffs Report
    • Playtest Groups
    • Virtual Tabletops
    • Contests
    • Podcast
    • Interviews
    • Game Design Checklist
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theory
playtesting
prototyping
process
rules
licensing
publishing
industry
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May 03, 2019 May 03, 2019/ Cardboard Edison

A list of techniques for creating Kickstarter stretch goals:

https://stonemaiergames.com/the-current-state-of-stretch-goals-2019/

May 03, 2019/ Cardboard Edison/
publishing

Cardboard Edison

May 03, 2019 May 03, 2019/ Cardboard Edison
“Don’t confuse volume of playtesting with quality of testing. That said, you should test more.”
— John Brieger
May 03, 2019/ Cardboard Edison/
playtesting

Cardboard Edison

April 29, 2019 April 29, 2019/ Cardboard Edison

What to do during and after a playtest that falls apart:

https://boardgamedesigncourse.com/how-to-bounce-back-after-a-bad-playtest/

April 29, 2019/ Cardboard Edison/
playtesting

Cardboard Edison

April 26, 2019 April 26, 2019/ Cardboard Edison

What to consider and what to ignore when designing for a certain play experience:

http://pawnsperspective.com/levels-of-game-design/

April 26, 2019/ Cardboard Edison/
process, theory

Cardboard Edison

April 26, 2019 April 26, 2019/ Cardboard Edison

The essentials of what should be on your sell sheet:

https://mrbossdesign.blogspot.com/2019/04/the-importance-of-sell-sheets.html

April 26, 2019/ Cardboard Edison/
licensing

Cardboard Edison

April 26, 2019 April 26, 2019/ Cardboard Edison
“Find out what the most fun part of your game is and make sure your players spend the most time doing that. Enough folks have been dumbstruck by that advice that I repeat it often.”
— Kevin Wilson
April 26, 2019/ Cardboard Edison/
theory

Cardboard Edison

April 26, 2019 April 26, 2019/ Cardboard Edison
“At some point, you’ll hate your own game. Keep testing through that valley – but be willing to shelve it.”
— John Brieger
April 26, 2019/ Cardboard Edison/
process

Cardboard Edison

April 26, 2019 April 26, 2019/ Cardboard Edison
“If a game engaged testers, they’ll usually have a lot to say afterward. Worry when they are quiet, not critical.”
— John Brieger
April 26, 2019/ Cardboard Edison/
playtesting

Cardboard Edison

April 22, 2019 April 22, 2019/ Cardboard Edison

How to deal with rejection from publishers, playtesters, or contest judges:

https://boardgamedesigncourse.com/dealing-with-rejection-and-using-this-to-make-your-game-better/

April 22, 2019/ Cardboard Edison/
industry

Cardboard Edison

April 22, 2019 April 22, 2019/ Cardboard Edison

Four ways of vetting your game’s core ideas before jumping onto Kickstarter:

https://brandonthegamedev.com/4-ways-to-vet-your-board-game-before-launching-a-kickstarter/

April 22, 2019/ Cardboard Edison/
publishing

Cardboard Edison

April 22, 2019 April 22, 2019/ Cardboard Edison

Notes on solo-testing your design:

https://twitter.com/peterchayward/status/1119684600039481344

April 22, 2019/ Cardboard Edison/
playtesting

Cardboard Edison

April 22, 2019 April 22, 2019/ Cardboard Edison

Designers discuss how to make their game more accessible to more players:

http://design100.org/12-accessibility/

Related:

http://jtreat.tumblr.com/post/184367319147/accessibility-approachability-and-axes-of

April 22, 2019/ Cardboard Edison/
publishing, theory

Cardboard Edison

April 19, 2019 April 19, 2019/ Cardboard Edison
“Making players responsible for rules enforcement can test easily forgotten or fiddly rules in your #gamedesign”
— John Brieger
April 19, 2019/ Cardboard Edison/
playtesting

Cardboard Edison

April 19, 2019 April 19, 2019/ Cardboard Edison

How to get your foot in the board game industry:

https://dzayas.com/breaking-into-board-games-101/

April 19, 2019/ Cardboard Edison/
industry

Cardboard Edison

April 17, 2019 April 17, 2019/ Cardboard Edison
“At conventions, having multiple games at different weights / times / player counts helps keep your table full.”
— John Brieger
April 17, 2019/ Cardboard Edison/
playtesting

Cardboard Edison

April 17, 2019 April 17, 2019/ Cardboard Edison

Important terms and numbers to know in board game publishing:

http://www.jamesmathe.com/by-the-numbers/

April 17, 2019/ Cardboard Edison/
publishing

Cardboard Edison

April 17, 2019 April 17, 2019/ Cardboard Edison

Things to consider if you are planning your first Kickstarter (audio):

https://www.buzzsprout.com/4646/1006923

April 17, 2019/ Cardboard Edison/
podcasts, publishing

Cardboard Edison

April 17, 2019 April 17, 2019/ Cardboard Edison

How one person turned their hobby into their career (audio):

http://breakingintoboardgames.libsyn.com/breaking-into-board-games-episode-91-jt-smith-the-gamecrafter

April 17, 2019/ Cardboard Edison/
podcasts, prototyping

Cardboard Edison

April 16, 2019 April 16, 2019/ Cardboard Edison

How a multi-employee publisher rolls out a new game:

https://level99games.tumblr.com/post/184209278066/stages-of-a-games-lifecycle

April 16, 2019/ Cardboard Edison/
publishing

Cardboard Edison

April 16, 2019 April 16, 2019/ Cardboard Edison
“You can’t sit around waiting for inspiration to happen. Certain parts of the creative process involve moments of epiphany, but most of the hard work is gluing your creation together with consistent development.”
— Emma Larkins
April 16, 2019/ Cardboard Edison/
process

Cardboard Edison

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