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Cardboard Edison

Game design & bright ideas for game designers

Bright Ideas

Tips & Resources for Board Game Designers

Cardboard Edison
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  • Our Games/
    • Quad Squad
    • Cobras
    • Retail Rejects
    • More Games
    • Prototypes
  • Free Resources/
    • Blog
    • Industry Reports
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April 22, 2019 April 22, 2019/ Cardboard Edison

How to deal with rejection from publishers, playtesters, or contest judges:

https://boardgamedesigncourse.com/dealing-with-rejection-and-using-this-to-make-your-game-better/

April 22, 2019/ Cardboard Edison/
industry

Cardboard Edison

April 22, 2019 April 22, 2019/ Cardboard Edison

Four ways of vetting your game’s core ideas before jumping onto Kickstarter:

https://brandonthegamedev.com/4-ways-to-vet-your-board-game-before-launching-a-kickstarter/

April 22, 2019/ Cardboard Edison/
publishing

Cardboard Edison

April 22, 2019 April 22, 2019/ Cardboard Edison

Notes on solo-testing your design:

https://twitter.com/peterchayward/status/1119684600039481344

April 22, 2019/ Cardboard Edison/
playtesting

Cardboard Edison

April 22, 2019 April 22, 2019/ Cardboard Edison

Designers discuss how to make their game more accessible to more players:

http://design100.org/12-accessibility/

Related:

http://jtreat.tumblr.com/post/184367319147/accessibility-approachability-and-axes-of

April 22, 2019/ Cardboard Edison/
publishing, theory

Cardboard Edison

April 19, 2019 April 19, 2019/ Cardboard Edison
“Making players responsible for rules enforcement can test easily forgotten or fiddly rules in your #gamedesign”
— John Brieger
April 19, 2019/ Cardboard Edison/
playtesting

Cardboard Edison

April 19, 2019 April 19, 2019/ Cardboard Edison

How to get your foot in the board game industry:

https://dzayas.com/breaking-into-board-games-101/

April 19, 2019/ Cardboard Edison/
industry

Cardboard Edison

April 17, 2019 April 17, 2019/ Cardboard Edison
“At conventions, having multiple games at different weights / times / player counts helps keep your table full.”
— John Brieger
April 17, 2019/ Cardboard Edison/
playtesting

Cardboard Edison

April 17, 2019 April 17, 2019/ Cardboard Edison

Important terms and numbers to know in board game publishing:

http://www.jamesmathe.com/by-the-numbers/

April 17, 2019/ Cardboard Edison/
publishing

Cardboard Edison

April 17, 2019 April 17, 2019/ Cardboard Edison

Things to consider if you are planning your first Kickstarter (audio):

https://www.buzzsprout.com/4646/1006923

April 17, 2019/ Cardboard Edison/
podcasts, publishing

Cardboard Edison

April 17, 2019 April 17, 2019/ Cardboard Edison

How one person turned their hobby into their career (audio):

http://breakingintoboardgames.libsyn.com/breaking-into-board-games-episode-91-jt-smith-the-gamecrafter

April 17, 2019/ Cardboard Edison/
podcasts, prototyping

Cardboard Edison

April 16, 2019 April 16, 2019/ Cardboard Edison

How a multi-employee publisher rolls out a new game:

https://level99games.tumblr.com/post/184209278066/stages-of-a-games-lifecycle

April 16, 2019/ Cardboard Edison/
publishing

Cardboard Edison

April 16, 2019 April 16, 2019/ Cardboard Edison
“You can’t sit around waiting for inspiration to happen. Certain parts of the creative process involve moments of epiphany, but most of the hard work is gluing your creation together with consistent development.”
— Emma Larkins
April 16, 2019/ Cardboard Edison/
process

Cardboard Edison

April 15, 2019 April 15, 2019/ Cardboard Edison

Two views of how to succeed after failing to fund a Kickstarter campaign:

https://stonemaiergames.com/try-try-try-again-how-to-fund-after-failing-twice-ks-lesson-265/

https://tompetgames.wordpress.com/2019/04/15/movie-empire-learning-from-failure-and-relaunching-for-success/

April 15, 2019/ Cardboard Edison/
publishing

Cardboard Edison

April 15, 2019 April 15, 2019/ Cardboard Edison

Examples of different tax systems that have been used in board games:

http://www.mechanics-and-meeples.com/2019/04/15/tax-taking-mechanics-in-games/

April 15, 2019/ Cardboard Edison/
theory

Cardboard Edison

April 15, 2019 April 15, 2019/ Cardboard Edison
“At the end of the day you can do as much theorizing in your head as you want, but the players are where the rubber meets the road. No matter how much you like something, if the players have an issue it is your job to figure out why, and to correct it.”
— Caleb Compton
April 15, 2019/ Cardboard Edison/
playtesting

Cardboard Edison

April 10, 2019 April 10, 2019/ Cardboard Edison

A look at trends in the industry from one of its top leaders (audio):

https://www.buzzsprout.com/4646/1024743

April 10, 2019/ Cardboard Edison/
podcasts, publishing, industry

Cardboard Edison

April 10, 2019 April 10, 2019/ Cardboard Edison
“Watch body language during play. Players leaned in toward the the game signals engagement. Leaned out = bored.”
— John Brieger
April 10, 2019/ Cardboard Edison/
playtesting

Cardboard Edison

April 10, 2019 April 10, 2019/ Cardboard Edison

How to do research for a game and why your local library is one of your best resources (audio):

https://indieboardgamedesigners.com/brian-compter/

April 10, 2019/ Cardboard Edison/
podcasts, industry, process

Cardboard Edison

April 10, 2019 April 10, 2019/ Cardboard Edison

Tips on how to manage your day job and hobby board game business (audio):

http://theforbiddenlimb.libsyn.com/top-5-tips-for-managing-your-day-job-and-hobby-board-game-business-ep-81

April 10, 2019/ Cardboard Edison/
podcasts, process

Cardboard Edison

April 09, 2019 April 09, 2019/ Cardboard Edison

What does it take to define the worker placement mechanic in a game? (audio):

http://ninjavspirates.libsyn.com/who-what-why-s20e08-worker-placement-and-more

April 09, 2019/ Cardboard Edison/
podcasts, rules, industry

Cardboard Edison

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