Notes on the difficulties of making a narrative-based board game:
https://spacebiff.com/2019/04/08/joshua-buergel-on-storytelling/
Tips & Resources for Board Game Designers
Notes on the difficulties of making a narrative-based board game:
https://spacebiff.com/2019/04/08/joshua-buergel-on-storytelling/
How and why to create science-based games that are educational and fun (audio):
http://www.boardgamedesignlab.com/fun-and-educational-games-with-john-coveyou/
How one retailer decides what products to get and keep in his successful game store (audio):
“Try changing a rule, adding something to your game, or taking something away. Even one small tweak can make the difference between a game that’s good and a game that everyone can’t wait to play again.”
Three wrong reasons to try to publish a board game, and three right reasons:
https://brandonthegamedev.com/6-right-and-wrong-reasons-to-make-a-board-game/
Handy tools for making prototypes (video)
“don’t just do whatever other people suggest but also don’t completely disregard proposed answers just because you think they won’t work. think about what it is they’re addressing and come up with something that fits better.”
A collection of vintage illustrations and icons available in the public domain:
“You haven’t tested your game enough. You can never test your game enough.”
Techniques for getting in the right headspace for game design:
Get the full story of Unpub 9 from those that organized it (audio):
How do you know when a design is ready to show to strangers?
https://twitter.com/CerebralCellar/status/1114183069886550017
Video talks from the Game Developers Conference 2019 Board Game Design Day (video):
A handful of quick tips for writing clearer rulebooks:
A four-part series about the obvious and not-so-obvious costs of publishing a board game:
https://www.cardboardvault.com/lessons-learned/little-things-add-up-1-standard-costs
https://www.cardboardvault.com/lessons-learned/little-things-add-up-2-other-kickstarter-costs
https://www.cardboardvault.com/lessons-learned/little-things-add-up-3-ongoing-costs-3
https://www.cardboardvault.com/lessons-learned/little-things-add-up-4-ongoing-costs-ii
“Unless you’re short on design time, test the wild idea first.”
A color-blindness guide for board game designers and publishers:
https://pixygamesuk.blogspot.com/2019/04/colour-blindness-guide-for-board-game.html
Listen to Michael Cofer discuss Kickstarter, the importance of graphic design in games, the Game Crafter and more (audio):
A board game retailer offers his perspective on Kickstarter:
https://tompetgames.wordpress.com/2019/04/04/a-board-game-retailers-perspective-of-kickstarter/
The requirement for the April 2019 24-hour contest is “electronics”:
https://boardgamegeek.com/thread/2179477/24-hour-contest-april-2019