“Watch body language during play. Players leaned in toward the the game signals engagement. Leaned out = bored.”
What does it take to define the worker placement mechanic in a game? (audio):
http://ninjavspirates.libsyn.com/who-what-why-s20e08-worker-placement-and-more
Notes on the difficulties of making a narrative-based board game:
https://spacebiff.com/2019/04/08/joshua-buergel-on-storytelling/
How and why to create science-based games that are educational and fun (audio):
http://www.boardgamedesignlab.com/fun-and-educational-games-with-john-coveyou/
Three wrong reasons to try to publish a board game, and three right reasons:
https://brandonthegamedev.com/6-right-and-wrong-reasons-to-make-a-board-game/
How do you know when a design is ready to show to strangers?
https://twitter.com/CerebralCellar/status/1114183069886550017
A four-part series about the obvious and not-so-obvious costs of publishing a board game:
https://www.cardboardvault.com/lessons-learned/little-things-add-up-1-standard-costs
https://www.cardboardvault.com/lessons-learned/little-things-add-up-2-other-kickstarter-costs
https://www.cardboardvault.com/lessons-learned/little-things-add-up-3-ongoing-costs-3
https://www.cardboardvault.com/lessons-learned/little-things-add-up-4-ongoing-costs-ii
