Handy tools for making prototypes (video)

“don’t just do whatever other people suggest but also don’t completely disregard proposed answers just because you think they won’t work. think about what it is they’re addressing and come up with something that fits better.”
— Daniel Newman
“You haven’t tested your game enough. You can never test your game enough.”
— John Brieger
“Unless you’re short on design time, test the wild idea first.”
— Jay Treat
“Recognize that not every playtester is in your target audience, but don’t dismiss their feedback because of that.”
— John Brieger