How does fulfillment work? Questions answered:
https://brandonthegamedev.com/12-questions-about-board-game-order-fulfillment-shipping-answered/
Tips & Resources for Board Game Designers
How does fulfillment work? Questions answered:
https://brandonthegamedev.com/12-questions-about-board-game-order-fulfillment-shipping-answered/
“Recognize that not every playtester is in your target audience, but don’t dismiss their feedback because of that.”
Pitching advice from Jon Gilmour of Pandasaurus Games:
Gioco Inedito Contest for Emerging Game Designers
Theme: Leonardo da Vinci
Deadline: June 24, 2019
https://www.luccacomicsandgames.com/it/lcg/games/premi-concorsi-tornei/gioco-inedito/
Visual accessibility in game design (audio):
“If you’re struggling with a design, don’t be afraid to shelve it and work on something else. Listen to your heart. If you find yourself not wanting to play your prototype, take some time away to refocus.”
“Magic” questions to ask playtesters to get the information you need:
A collection of gorgeous agricultural watercolors is now available for free in the public domain:
Tips for writing better rulebooks:
Tips on how to avoid game designer burnout (audio):
A discussion of the many different ways of adding value to resources (audio):
Several ways to make a prototype game board (video)
Is a unique mechanic or interesting twist necessary for a design to succeed? A BoardGameGeek designers forum discussion:
https://boardgamegeek.com/thread/2173601/unique-mechanic-or-interesting-twist-absolute-must
“Everyone knows the first poems you write are bad, but you’ve got to get them out of your system. It’s true with game design too. Poets don’t get attached to their first efforts, and neither should you.”
4 unexpected benefits of using Kickstarter to launch your game (audio):
Signs it is time to give up on a design (audio):
http://theforbiddenlimb.libsyn.com/signs-it-is-time-to-give-up-on-a-design-ep-79
Suggestions for how to get started making your game simpler:
https://twitter.com/emmalarkins/status/1109300914119032832?s=11
James Earnest delves into the many nooks of the board game industry (audio):
https://www.thinklikeagamedesigner.com/podcast/2018/10/18/think-like-a-game-designer-4-james-earnest
“Please present complete and balanced product ideas. The art does not need to be complete – but for a game the mechanics do need to be complete. ”
“A useful heuristic for testing a game’s limits is to have a player or dummy take a single action/path repeatedly.”