“A useful heuristic for testing a game’s limits is to have a player or dummy take a single action/path repeatedly.”
— John Brieger
“Don’t get too excited about your own game. It makes it harder for players to criticize it.”
— John Brieger
“If you send out a request to meet with a publisher, include some info on your game. Sell sheet, rules, link to information. You know, something to make your game look like it’s worth meeting about. There’s not infinite time to do all the things!”
— Carla Kopp
“When testing family / mass market games, keep in mind hobby gamers’ kids have atypical exposure to hobby gaming.”
— John Brieger
“A question I ask routinely in early tests: ‘Is there anything you wanted to do in this game that you couldn’t?’”
— John Brieger