“A useful heuristic for testing a game’s limits is to have a player or dummy take a single action/path repeatedly.”
Ways to save an underfunded Kickstarter project in the final 48 hours:
https://stonemaiergames.com/saving-an-underfunded-project-in-the-final-week-ks-lesson-264/
Ways that publishers can help reach the widest possible range of designers and players:
https://stonemaiergames.com/the-box-matters-how-publishers-can-prioritize-diversity/
The Game Crafter Social Deduction Challenge
Deadline: Aug. 12, 2019
Prizes: The Game Crafter shop credit and more
https://www.thegamecrafter.com/contests/social-deduction-challenge
A publisher’s perspective on the biggest business-to-business trade shows for board games:
https://scottgaeta.com/f/a-publishers-view-on-b2b-trade-shows
What skills does your game test?
https://boardgamegeek.com/blogpost/85274/what-skills-does-your-game-test
Simple Elegance Contest
Design a game with simple rules, but that doesn’t lack planning or strategy
Deadline: June 17, 2019
Prizes: The Game Crafter shop credit and more
https://www.thegamecrafter.com/contests/simple-elegance-contest
Tips for finding and making maps for your prototype:
https://boardgamegeek.com/thread/2167787/where-best-place-get-maps
Tips for getting past the conceptual stage of game design and into actually designing the game:
https://boardgamegeek.com/thread/2167091/getting-past-conceptual-stage-game-design
