“If you send out a request to meet with a publisher, include some info on your game. Sell sheet, rules, link to information. You know, something to make your game look like it’s worth meeting about. There’s not infinite time to do all the things!”
— Carla Kopp
“When testing family / mass market games, keep in mind hobby gamers’ kids have atypical exposure to hobby gaming.”
— John Brieger
“A question I ask routinely in early tests: ‘Is there anything you wanted to do in this game that you couldn’t?’”
— John Brieger
“Don’t sit on one game for too long. Try to design a lot of games early on. Figure out what sort of games you like to play and design. It’s very rare that your first game will be a breakout hit.”
— Shem Phillips
“Playtesters are people, not just a data input to your #gamedesign. Recognize that and treat them well.”
— John Brieger