Designing a game with a serious or sensitive theme—a BoardGameGeek designers forum discussion:
Tips for getting past the conceptual stage of game design and into actually designing the game:
https://boardgamegeek.com/thread/2167091/getting-past-conceptual-stage-game-design
Answers to a young game designer’s questions:
https://streamlinedgaming.com/3-questions-from-a-young-aspiring-game-designer/
How incentives can change player behavior:
https://remptongames.com/2019/03/09/game-design-in-real-life-playing-with-incentives/
Notes on building a business making board games:
https://brandonthegamedev.com/dont-just-build-a-board-game-build-a-business/
A short list of what to include in a sell sheet:
https://twitter.com/WeirdGiraffes/status/1104032904349470721
Reasons theme is important in your prototype (audio):
http://theforbiddenlimb.libsyn.com/reasons-to-theme-your-prototype-ep-78
