“A question I ask routinely in early tests: ‘Is there anything you wanted to do in this game that you couldn’t?’”
— John Brieger
“Don’t sit on one game for too long. Try to design a lot of games early on. Figure out what sort of games you like to play and design. It’s very rare that your first game will be a breakout hit.”
— Shem Phillips
“Playtesters are people, not just a data input to your #gamedesign. Recognize that and treat them well.”
— John Brieger
“Remember to take breaks from your concepts/prototypes so that you can approach them with fresh eyes. Time to detox lets you take on your work as a new(ish) player would, versus someone that just designed that rule/mechanic. Perspective is everything.”
— Phoenix Covenant
“Build a crowd BEFORE you launch. You and your game are the cultivator, best practices are the converter. Don’t get that backwards.”
— Daniel Zayas
“Remember card game designers, your game is better when the abilities evoke your theme. It’s not just clever, it makes the game easier to learn and play.”
— T.C. Petty III