“Sometimes a whole playtest falls apart for no particular reason. This is to be expected and embraced.”
Steven Aramini discusses game design contests, game balance, happy accidents in game design and more (audio):
https://flatoutgames.podbean.com/e/pip-014-kingdom-connections-w-steven-aramini/
2019 54-Card Game Design Contest
Deadline: May 31, 2019
Prizes: GeekGold
https://boardgamegeek.com/thread/2159824/2019-54-card-game-design-contest
Tiny Towns designer Peter McPherson on listening to playtesters, pitching your game, seeking out other designers and more:
https://www.inquisitivemeeple.com/a-tiny-chat-about-tiny-towns/
The requirement for the March 2019 24-hour contest is “mask”:
https://boardgamegeek.com/thread/2159801/24-hour-contest-march-2019
Examples of games with positive player interaction:
https://boardgamegeek.com/thread/2157798/great-examples-positive-player-interaction
Why you should request multiple quotes and negotiate with manufacturers:
http://rockmanorgames.com/2019/02/25/why-you-should-always-get-multiple-quotes-and-negotiate/
4 lessons from Azul for aspiring board game designers:
https://brandonthegamedev.com/4-lessons-from-azul-for-aspiring-board-game-designers/
The difference between a good game and a great game—a BoardGameGeek designers forum discussion:
https://boardgamegeek.com/thread/2151837/what-difference-between-good-and-great-game
Roll & Write Game Design Contest
Deadline: June 1, 2019
Prizes: GeekGold
https://boardgamegeek.com/thread/2153371/roll-write-game-design-contest
