A discussion about emotions in game design (audio):
Steven Aramini discusses game design contests, game balance, happy accidents in game design and more (audio):
https://flatoutgames.podbean.com/e/pip-014-kingdom-connections-w-steven-aramini/
2019 54-Card Game Design Contest
Deadline: May 31, 2019
Prizes: GeekGold
https://boardgamegeek.com/thread/2159824/2019-54-card-game-design-contest
Tiny Towns designer Peter McPherson on listening to playtesters, pitching your game, seeking out other designers and more:
https://www.inquisitivemeeple.com/a-tiny-chat-about-tiny-towns/
The requirement for the March 2019 24-hour contest is “mask”:
https://boardgamegeek.com/thread/2159801/24-hour-contest-march-2019
Examples of games with positive player interaction:
https://boardgamegeek.com/thread/2157798/great-examples-positive-player-interaction
Why you should request multiple quotes and negotiate with manufacturers:
http://rockmanorgames.com/2019/02/25/why-you-should-always-get-multiple-quotes-and-negotiate/
4 lessons from Azul for aspiring board game designers:
https://brandonthegamedev.com/4-lessons-from-azul-for-aspiring-board-game-designers/
The difference between a good game and a great game—a BoardGameGeek designers forum discussion:
https://boardgamegeek.com/thread/2151837/what-difference-between-good-and-great-game
Roll & Write Game Design Contest
Deadline: June 1, 2019
Prizes: GeekGold
https://boardgamegeek.com/thread/2153371/roll-write-game-design-contest
More than 200 artists and graphic designers, with links to their portfolios and notes on style:
https://stonemaiergames.com/200-artists-and-graphic-designers-whose-work-i-love/
