“Don’t be afraid to make changes just because you might lose time on a dead end.”
— John Brieger
“my biggest piece of advice for aspiring board game designers is to play more modern games. play so many games. as many as you can. different kinds. pay attention to designers and their styles. learn what you can about how people who know what they’re doing do their thing.”
— Daniel Newman
“Every step of the way, you just have to keep thinking about how things relate back to the theme. Who are players in the game? Do the things they do in the game give them an experience consistent with the theme?”
— Elizabeth Hargrave
“Take time to practice teaching your game and your playtest facilitation script. Your explanation and framing have huge impacts on test results.”
— John Brieger
“Test early, test often! Players will expose problems with your design faster and more reliably than you can. If you design for months before seeking feedback, you run the risk of designing content/mechanics you’ll end up scrapping anyway.”
— Phoenix Covenant
“Playtest feedback is best analyzed and acted upon in aggregate.”
— John Brieger