“If you want a good game, get used to feedback. Listen to play testers. Make changes. Revise, test, revise again. If you’re so enamored with what you’ve created that you can’t do this, you’re not making something for an audience of more than one.”
Reflections of a full-time board game designer after a year on the job:
https://boardgamegeek.com/blogpost/85810/viability-game-design-full-time-job
A design discussion about rest actions in games (audio, starts at 58:15):
https://soundcloud.com/user-318456537/episode-70-heroes-of-terrinoth-and-design-discussion
Game loops and how they can be designed to accomplish a variety of goals (audio):
http://ludology.libsyn.com/ludology-episode-192-loops-i-did-it-again
How to make programmed-action games (audio):
http://www.boardgamedesignlab.com/programmable-action-games-with-bill-lasek/
Design a game to fit on a "Fun Sized" Cereal box
Deadline: Feb. 18, 2019
Prize: $20 Amazon gift card
https://boardgamegeek.com/thread/2141501/design-game-fit-fun-sized-cereal-box
Lots of pointers for how to iterate your design through playtesting:
http://jtreat.tumblr.com/post/182403959687/success-through-iteration
4 lessons from Sagrada for aspiring board game designers:
https://brandonthegamedev.com/4-lessons-from-sagrada-for-aspiring-board-game-designers/
Looking at two common game mechanics: bidding and take-that (audio):
http://thegamecrafter.libsyn.com/bidding-and-take-that-mechanics-with-the-game-crafter-episode-184
A discussion about good design for tabletop escape-room games (audio):
http://onboardgames.libsyn.com/obg-333-hint-system-and-bottlenecking
A discussion about push-your-luck games and how they work (audio):
http://meeplenation.libsyn.com/mn-0251-press-your-luck-games
Pointers for board game graphic design (audio):
http://www.boardgamedesignlab.com/board-game-graphic-design-with-james-van-niekerk/
How to become a better game designer—a BoardGameGeek designers forum discussion:
https://boardgamegeek.com/thread/2136559/how-do-you-improve-designer
How to get your prototype played at a smaller convention (audio):
http://theforbiddenlimb.libsyn.com/getting-your-prototype-played-at-smaller-conventions-ep-77
Tips for writing better rules for your game:
https://boardgamegeek.com/thread/2135819/quick-tips-writing-awesome-game-instructions-instr
