“if there’s something in your game design that causes confusion or leads to complicated explanations to justify, try cutting it and seeing if you miss it. you can always add it back in if it winds up necessary, but in most cases it’s probably fine to remove it.”
Pointers for board game graphic design (audio):
http://www.boardgamedesignlab.com/board-game-graphic-design-with-james-van-niekerk/
How to become a better game designer—a BoardGameGeek designers forum discussion:
https://boardgamegeek.com/thread/2136559/how-do-you-improve-designer
How to get your prototype played at a smaller convention (audio):
http://theforbiddenlimb.libsyn.com/getting-your-prototype-played-at-smaller-conventions-ep-77
Tips for writing better rules for your game:
https://boardgamegeek.com/thread/2135819/quick-tips-writing-awesome-game-instructions-instr
Nat Levan on the design process, co-designing, making small games, and more (audio):
http://goforthandgame.libsyn.com/a-conversation-with-game-designer-nat-levan
http://goforthandgame.libsyn.com/a-conversation-withgame-designer-nat-levan-part-2
A publisher shares red flags they look for when a designer is pitching:
http://news.thegamecrafter.com/post/182166388077/red-flags-about-game-pitches-from-aeg
A look at pivot points in board game designs:
https://boardgamegeek.com/blogpost/85492/voluntary-and-forced-pivot-points
4 lessons from Pandemic for aspiring board game designers:
https://brandonthegamedev.com/4-lessons-from-pandemic-for-aspiring-board-game-designers/
How to design deduction games (audio):
http://www.boardgamedesignlab.com/designing-deduction-games-with-tim-fowers/
Designing games with non-traditional themes (audio):
http://boardgamersanonymous.com/episode-120-designer-roundtable-games-non-traditional-themes-pt-1/
Data and charts on Kickstarter games in 2018:
http://icopartners.com/2019/01/games-and-crowdfunding-in-2018/
Two discussions about designing party games (audio):
How to design an area control game (audio):
http://www.boardgamedesignlab.com/designing-area-control-games-with-steven-aramini/
4 lessons from Santorini for aspiring board game designers:
https://brandonthegamedev.com/4-lessons-from-santorini-for-aspiring-board-game-designers/
Reasons why a retailer might pass on carrying a game:
http://blackdiamondgames.blogspot.com/2019/01/10-11-reasons-why-i-might-skip-product.html
