Does working on your most promising game idea feel like too much pressure? Switch to a project you’re less attached to. Ideally something that feels light or “ throwaway.” You’ll worry less about making mistakes, which is a core part of game design.
— Emma Larkins
sometimes it’s important to recognize that even though a game feels done it doesn’t necessarily mean it’s deserving of publication. maybe it’s a little too weird. maybe it’s not that accessible thematically. maybe it doesn’t do enough to make it stand out. it’s ok to move on.
— Daniel Newman
When designing your files, plan ahead to ensure the largest component within your game is no more than 15mm smaller than your box size!
— Panda Game Manufacturing

Cardboard Edison’s Favorite Tips & Resources - November 2018

In this month's roundup of great board game design links and quotes, we have useful guides for writing rulebooks, a new source of art for prototypes, thought-provoking articles on game design theory, and more.

theory:

rules:

prototyping:

licensing:

publishing:


Cardboard Edison is supported by our patrons on Patreon.

ADVISERS: Rob Greanias, Peter C. Hayward

SENIOR INVENTORS: Steven Cole (Escape Velocity Games), John du Bois, Chris and Kathy Keane (The Drs. Keane), Joshua J. Mills, Marcel Perro, Behrooz "Bez" Shahriari, Shoot Again Games

JUNIOR INVENTORS: Ryan Abrams, Joshua Buergel, Luis Lara, Neil Roberts, Jay Treat

ASSOCIATES: Dark Forest Project, Stephen B. Davies, Adrienne Ezell, Marcus Howell, Thiago Jabuonski, Doug Levandowski, Nathan Miller, Mike Sette, Matt Wolfe

APPRENTICES: Cardboard Fortress Games, Kiva Fecteau, Guz Forster, Scott Gottreu, Icarus Must Burn, Aaron Lim, Scott Martel Jr., James Meyers, The Nerd Nighters, Matthew Nguyen, Marcus Ross, Rosco Schock, VickieGames, Lock Watson, White Wizard Games

A cardinal rule I have for rulebooks: Include sample play/turns. Have those turns include every type of card and common rules interaction.
— John du Bois
It’s conventional wisdom by now that you have to market your games to get anywhere, but there’s one little chestnut of wisdom that seems not to be said enough: It all starts with the game. If your game isn’t right for a specific set of gamers, none of that marketing matters.
— Brandon Rollins