How to decide what the simplest playable version of your game is before testing it:
https://www.3dtotalgames.com/finding-the-minimum-viable-game/
Tips & Resources for Board Game Designers
How to decide what the simplest playable version of your game is before testing it:
https://www.3dtotalgames.com/finding-the-minimum-viable-game/
The requirement for the December 2018 24-hour contest is “rod”:
https://boardgamegeek.com/thread/2108017/24-hour-contest-december-2018
In this month's roundup of great board game design links and quotes, we have useful guides for writing rulebooks, a new source of art for prototypes, thought-provoking articles on game design theory, and more.
theory:
A detailed look at objectives and victory conditions: how players can win a game
Ways of making a dice-rolling system that feels thematically appropriate
“Every rule, every component, every aspect of your game must solve a problem or provide an experience that is essential to your game. Everything else compromises quality.” - Jay Treat
rules:
prototyping:
licensing:
publishing:
Cardboard Edison is supported by our patrons on Patreon.
ADVISERS: Rob Greanias, Peter C. Hayward
SENIOR INVENTORS: Steven Cole (Escape Velocity Games), John du Bois, Chris and Kathy Keane (The Drs. Keane), Joshua J. Mills, Marcel Perro, Behrooz "Bez" Shahriari, Shoot Again Games
JUNIOR INVENTORS: Ryan Abrams, Joshua Buergel, Luis Lara, Neil Roberts, Jay Treat
ASSOCIATES: Dark Forest Project, Stephen B. Davies, Adrienne Ezell, Marcus Howell, Thiago Jabuonski, Doug Levandowski, Nathan Miller, Mike Sette, Matt Wolfe
APPRENTICES: Cardboard Fortress Games, Kiva Fecteau, Guz Forster, Scott Gottreu, Icarus Must Burn, Aaron Lim, Scott Martel Jr., James Meyers, The Nerd Nighters, Matthew Nguyen, Marcus Ross, Rosco Schock, VickieGames, Lock Watson, White Wizard Games
Novel Games Contest
Design a game based on a work of classic literature
Deadline: March 1, 2019
Prizes: cash and possible publication
How to put horror into a board game (audio):
http://goforthandgame.libsyn.com/building-horror-into-board-games-a-conversation-withchris-kirkman
How to structure a rulebook (video)
9 tips for writing better rules:
https://www.canva.com/design/DADJroI1kXI/2UKJESZxFiUVI1K1Uw1xTQ/view
“Don’t blame the reader for misreading the rule book. Ask how you can improve the rule book.”
An analysis of how a player’s decision could play out in different types of games:
“A cardinal rule I have for rulebooks: Include sample play/turns. Have those turns include every type of card and common rules interaction.”
Designing and putting together handmade games (audio):
http://www.boardgamedesignlab.com/designing-hand-crafted-games-with-jackson-pope/
“It’s conventional wisdom by now that you have to market your games to get anywhere, but there’s one little chestnut of wisdom that seems not to be said enough: It all starts with the game. If your game isn’t right for a specific set of gamers, none of that marketing matters.”
Rules for writing rules (audio):
http://theforbiddenlimb.libsyn.com/rules-for-writing-rules-ep-74
The benefits of testing significant, rather than incremental, changes to a design:
A discussion on designing abstract games (audio):
http://www.boardgamedesignlab.com/designing-abstract-games-with-david-abelson/
Reasons to attend conventions as a designer or publisher:
https://boardgamegeek.com/blogpost/83261/reasons-go-convention-designerpublisher
Factors to consider when naming a game (audio):
What it takes to get a game into retail (audio):
How game design can shape the ways that players communicate while playing (audio):
Ways of making a dice-rolling system that feels thematically appropriate: