“Try to finish your projects. Even if it’s a game you’ll never show to anyone, even if you yourself consider it horrible, try to finish it for the sake of finishing. You’ll learn a lot in the process, which in turn might make your next game better.”
— Matthew Dunstan
“You know what I want in rule book? A brief overview. It doesn’t make sense to me to read what you do each step if I don’t know what the ‘story’ is. It’s like having a bunch of ingredients & going through all the steps & finding out at the end what dish you’re making.”
— @ellalovesbg
“After designing ‘special powers’ for many games, I’ve learned that 90 percent of all special powers you’ll come up with are stupid and bad. If you’re not on at least your fourth draft, you haven’t put enough time in.”
— Jon Perry
“The purpose of a playtest is not to validate your game but to expose issues so they can be improved. A successful playtest finds problems.”
— Jay Treat
“Friends tired of playtesting your game? Look for open gaming nights at stores or board game meetups to find playtesters. Talk to the organizer or store runner about playtesting your game at their event beforehand. Get unbiased views, and make some new friends!”
— @PHXCovenant