The benefits of testing significant, rather than incremental, changes to a design:
A discussion on designing abstract games (audio):
http://www.boardgamedesignlab.com/designing-abstract-games-with-david-abelson/
Reasons to attend conventions as a designer or publisher:
https://boardgamegeek.com/blogpost/83261/reasons-go-convention-designerpublisher
Why you shouldn’t make board game publishing a solo endeavor:
https://brandonthegamedev.com/6-reasons-you-shouldnt-make-board-games-alone/
Board game fulfillment logistics, and companies that do the work:
http://www.jamesmathe.com/success-without-fulfillment-is-the-ultimate-failure/
Takeaways from the 2018 Metatopia playtesting convention from a first-time attendee:
https://boardgamegeek.com/blogpost/82808/lessons-playtesting
An in-depth discussion about game balance (audio):
http://ludology.libsyn.com/ludology-episode-187-balancing-act-0
Takeaways from showing your prototypes at a large public playtesting event:
https://boardgamegeek.com/thread/2088123/collaboratory-pax-australia-designers-takeaways
