Don’t give up if the feedback is negative; correct and move on. Be prepared to question everything you have done and to change even when changing is the most painful thing to do. It will eventually pay off.
— Nestor Tyr
Don’t take pride in your game. Take pride in yourself as a designer. It doesn’t matter how many times you rebuild it; it matters that you’re learning and building skills: both general skills and the skill of designing that specific game.
— Jay Treat
Every design success is just the latest iteration in a series of design failures.
— Seth Jaffee
As game designers we focus a lot on components, mechanics, & systems. But learning to teach your game well helps attract more play testers & also reveal unnecessary complexities. Be intentional about how you teach, and iterate on it just as you would with your design.
— Joseph Z. Chen
I cannot stress enough that if you are a first time designer you should try to start small & simple rather than big & complicated. Larger designs have many interacting systems that are much harder to design, troubleshoot, & playtest. Then try something bigger after.
— C.M. Perry
The more I create, the more I develop the skill of persistence. I see people “give up” so easily, convinced that a problem is unsolvable, resigning themselves to a flaw in their work that they see as unavoidable. With very rare exceptions, there’s ALWAYS a solution. Find it.
— Peter C. Hayward
You’re going to have bad playtests, bad feedback, lack of solutions to problems, and especially lack of time. Take feedback for what it is and try something different. Most importantly: Don’t stop trying.
— Lock Watson
Theme can inspire game design, but you have to be sure it doesn’t tie your hands. During development, you might discover that you need to alter a mechanism to make the game better. It’s hard to make that change if it goes against the theme.
— Vladimír Suchý