How designers can foster “narrative equity”—the ability of games to create stories that players will tell afterward (audio):
Information about various gaming conventions from a designer’s perspective (audio):
http://boardgamestogo.libsyn.com/boardgames-to-go-184-conventions-for-boardgame-players-designers
A discussion about the assumptions we make about games—and how to design games that challenge them (audio):
Part 1: https://www.buzzsprout.com/48513/819477-episode-46-game-assumptions-part-1
Part 2: https://www.buzzsprout.com/48513/835898-episode-47-game-assumptions-part-2
Characteristics of effective catch-up mechanics:
https://www.3dtotalgames.com/the-paradox-of-catch-up-mechanics/
Designing light games and filler games (audio):
http://www.boardgamedesignlab.com/designing-light-games-with-carla-kopp/
A board game critic’s view of what makes a game memorable (video)
Tips for getting a design from idea to published—concept, testing, pitching and more (audio):
http://breakingintoboardgames.libsyn.com/breaking-into-board-games-episode-78-alice-davis
Using components in innovative ways (audio):
http://www.boardgamedesignlab.com/innovative-uses-of-game-components-with-julio-nazario/
