Board game industry advice that you shouldn’t follow:
Characteristics of effective catch-up mechanics:
https://www.3dtotalgames.com/the-paradox-of-catch-up-mechanics/
Designing light games and filler games (audio):
http://www.boardgamedesignlab.com/designing-light-games-with-carla-kopp/
Tips for getting a design from idea to published—concept, testing, pitching and more (audio):
http://breakingintoboardgames.libsyn.com/breaking-into-board-games-episode-78-alice-davis
Using components in innovative ways (audio):
http://www.boardgamedesignlab.com/innovative-uses-of-game-components-with-julio-nazario/
2018 Mint Tin Design Contest
Design a game that can fit inside a mint tin
Deadline: Jan. 11, 2019
Prizes: GeekGold
https://boardgamegeek.com/thread/2074640/2018-mint-tin-design-contest
Ways games can be designed to prevent players’ analysis paralysis (audio):
http://theforbiddenlimb.libsyn.com/designing-around-analysis-paralysis-ep-73
