A few ways of defining "fun" and how to figure out if your game is working (video)
Lots of pointers for making a pitch video:
https://bluecubeboardgames.com/2018/08/18/making-a-pitch-video/
Terms that one publisher includes in their licensing contracts:
https://stonemaiergames.com/game-designer-contracts-and-stonemaier-games/
Three ways to improve the process of writing and editing rulebooks:
http://joshuayearsley.com/2018/08/09/were-making-rulebooks-all-wrong/
Kickstarter advice for first-time project creators:
https://www.gatekeepergaming.com/article-10-advice-panels-faq/
Lessons learned from pitching to publishers at several summer conventions:
https://boardgamegeek.com/blogpost/79795/things-ive-learned-summer-about-pitching-games
How to put together an engaging short description of your game:
https://bluecubeboardgames.com/2018/08/10/writing-short-game-descriptions/
Some ways that social-deduction games can be more open to introverted players:
https://www.3dtotalgames.com/social-deduction-for-introverts/
How to win a game design competition (audio):
http://www.boardgamedesignlab.com/how-to-win-a-design-competition-with-corry-damey/
How to figure out why your Kickstarter campaign is failing and how to fix it (audio):
http://theforbiddenlimb.libsyn.com/saving-your-failing-kickstarter-campaign-ep-71
Things to consider when designing a family game (audio):
http://www.boardgamedesignlab.com/designing-family-games-with-bez-shahriari/
