Terms that one publisher includes in their licensing contracts:
https://stonemaiergames.com/game-designer-contracts-and-stonemaier-games/
Tips & Resources for Board Game Designers
Terms that one publisher includes in their licensing contracts:
https://stonemaiergames.com/game-designer-contracts-and-stonemaier-games/
The essential elements of pitching your design to a publisher (audio):
“Every game you design will be better than the last. You will be smarter. You will be better. Don’t be afraid to put a game on a shelf for a year and work on something else. You’ll figure it out when you come back!”
“Goals can be useful in starting designing, but don’t get hung up on them. Follow your game wherever it leads you, even to places you didn’t expect to go.”
Three ways to improve the process of writing and editing rulebooks:
http://joshuayearsley.com/2018/08/09/were-making-rulebooks-all-wrong/
How much upkeep is too much for players? A Board Game Designers Forum discussion:
Kickstarter advice for first-time project creators:
https://www.gatekeepergaming.com/article-10-advice-panels-faq/
Lessons learned from pitching to publishers at several summer conventions:
https://boardgamegeek.com/blogpost/79795/things-ive-learned-summer-about-pitching-games
How to put together an engaging short description of your game:
https://bluecubeboardgames.com/2018/08/10/writing-short-game-descriptions/
Tips for making your game's rules publisher-ready:
Some graphic-design tips for making your prototypes more user-friendly (video)
Different ways the development process between designers and publishers can work (audio):
Some ways that social-deduction games can be more open to introverted players:
https://www.3dtotalgames.com/social-deduction-for-introverts/
How to win a game design competition (audio):
http://www.boardgamedesignlab.com/how-to-win-a-design-competition-with-corry-damey/
How to figure out why your Kickstarter campaign is failing and how to fix it (audio):
http://theforbiddenlimb.libsyn.com/saving-your-failing-kickstarter-campaign-ep-71
“LISTEN to your playtesters. Ask questions, take notes. Don’t argue with them! Even if they played “wrong” or you disagree with them or you tried their suggestion and it didn’t work. Playtesters are a valuable, limited resource. Treat them with respect.”
Things to consider when designing a family game (audio):
http://www.boardgamedesignlab.com/designing-family-games-with-bez-shahriari/
The Board Game Workshop Design Contest 2018
Deadline: Sept. 19, 2018
Prizes: cash
http://www.theboardgameworkshop.com/p/the-board-game-workshop-design-contest.html
Questions to ask yourself before taking on a creative project:
How to approach using math during game design:
https://twitter.com/KevinWilson42/status/1026729342238420992