Every game you design will be better than the last. You will be smarter. You will be better. Don’t be afraid to put a game on a shelf for a year and work on something else. You’ll figure it out when you come back!
— Jonathan Gilmour
Goals can be useful in starting designing, but don’t get hung up on them. Follow your game wherever it leads you, even to places you didn’t expect to go.
— Matthew Dunstan
LISTEN to your playtesters. Ask questions, take notes. Don’t argue with them! Even if they played “wrong” or you disagree with them or you tried their suggestion and it didn’t work. Playtesters are a valuable, limited resource. Treat them with respect.
— Emma Larkins